wheatleymf
@wheatleymf.net
Junior Technical Artist at Facepunch. Making games with friends at @smallfi.sh in my free time. this page isn't very active sorry, still can catch me in Xitter though
Making a simple tool to adapt terrain heightmap onto splines for s&box, as well as draw any splats over them. Customizable width, ease-in falloff, and offset. Haven't figured out a nice way to handle rotation minimizing tangents yet, but it's somewhat useable! #gamedev
Me, @yukonmakes.games and @chriswest.gay made an entry for the S&box itch.io game jam where you play as a computer virus, Skelevirus XP! I am super proud of what we came together and made, and you can play it right now! sbox.game/stellawisps/...
Just finished writing two new articles for my "shaders for noobs" website: Custom Skybox Shader and Common Functions! Setting up vertex shader, view ray UVs, iterating with Light API, TextureCubes, and bunch of other little extras. Stay tuned for even more soon-ish! :-) links in reply, damn limit
Cobblestone material made with Substance Designer. I don't know if I should have so much fun with this stuff, but it is really enjoyable. My graphs are absolute spaghetti though. :D
Old lawnmower that has seen better days (built with very limited set of image references, so I'm sorry if it looks off to lawnmowing enthusiasts)
Working on a terrain detailing system for s&box using indirect instanced drawing, with instance data calculated and stored on GPU end. 🤠 Little preview of a custom sky shader, too! (((everything is work in progress)))
Little intro animation for "Blocks and Bullets" by @smallfi.sh :-) Still big noob in animating, but it's a fun thing to practice sometimes.
Experimenting with a custom shading model in s&box, using custom BRDF model with stylized surface-stable dithering, pixelated shadows, and support for subsurface scattering using thickness map. WIP! Has plenty of inaccuracies that I'll need to resolve in the future.
I've just released "Shaders for Noobs" - website with a collection of beginner-friendly tutorials on s&box shaders. It covers nearly all basic surface shader features. Website is open-source too - so any contributions are welcome! shaders.wheatleymf.net github.com/wheatleymf/s...
2023: the year when I've realized how powerful pure HTML, CSS and JS can be, even for some extremely specific use-cases. No 3D models or libraries!
Seal photos I took this summer (I've disappeared from all work and social stuff for 4 days just to reach the place where these little friends live)
Blood God's cathedral, made for the Rust Kingdoms 2 event, hosted by Rustoria and Abe. Probably one of my coolest Rust custom builds I've made this year, who knew I would be able to build something like this someday. :0
Some new viewmodel animations I've this month. :-) Little fact: these zombie hands were animated and programmed into Shoot & Build just a few hours before the playtest. Initially we thought we'll host the Infection gamemode with much more barebone art lol.
New Shoot & Build playtest! I've worked on plenty of new stuff for this update, come check it out.
Ready for the next Shoot and Build playtest? This Saturday 16th, 6pm GMT. • New maps 🗺️ • New weapons 🔫 • New gamemodes 🧟 and much more! Join our Discord to take part: smallfi.sh/discord #sbox #voxel #indiedev #source2 #playtest
My workflow to create & edit sounds is beyond cursed. I don't know why am I using this ancient modding tool for Cave Story game, but surprisingly it works nice for my tasks. Using Vegas for audio editing is probably cursed, too.
New gun coming to Shoot & Build next playtest, .357 Revolver! High precision secondary weapon, just for those who's good at aiming. I'm still figuring out animations, but so far I am happy with the result.
Making little rework of Shoot & Build water shader to get rid of material input maps and generate waves & normals at runtime instead. There's no particular reason for it. Sometimes I make changes just for the sake of challenging myself. #shaders
"Nokia-"inspired"" 3D model I've made this summer. Marmoset Toolbag 5 FTW. I absolutely love having nice texturing & rendering tools in one program.
Here in @smallfi.sh we take our internal gamedev discussions very seriously
Really happy with how the game is shaping up. More cool stuff coming in future playtests!
During our 2 hour Shoot and Build playtest: • 75 players showed up; • Average playtime of 45 minutes; • 500,000 blocks destroyed; And I managed to record myself getting some kills 🥳 Thank you all for showing up and giving feedback! ❤️ We hope to see you next playtest too! #sbox #indiegame #gamedev
Here's some procedural materials I've made earlier this year. Made in Substance Designer, rendered in Marmoset Toolbag. www.artstation.com/artwork/nJJbP9 #gamedev #materials
Do you think this is overpowered? 💣🔫 New Shoot & Build playtest and blog coming soon! Stay tuned and join our Discord for the latest news: smallfi.sh/discord #sbox #voxel #indiegame