WhyNot
@whynotartdump.bsky.social
Gamedev. Made Jet Lancer. Currently working on Prospice. Check it out! https://store.steampowered.com/app/4067370/Prospice/
Began modelling outpost buildings today. I might have went a little bit too far with how stinky this interior looks lmao
Sulay Rally Raid, our new 1-to-2 player journaling game is OUT NOW - and it's pay-what-you-want, OST included. We've also made a trailer for it, which might be a bit much -but hey, now you get to hear @mac.buried.gay deliver a silky-smooth mission briefing. [ datasparrow.itch.io/sulay-rally-... ]
Sulay Rally Raid - Release Trailer
YouTube video by Data Sparrow
youtube.com
I've finally got a steam page set up. You can wishlist the game, if anyone's interested. Check it out! Also, I'll be posting more devlog updates here in the near future, there's a whole bunch of cool stuff I wanna show off. store.steampowered.com/app/4067370/...
Prospice on Steam
Prospice blends tense driving and atmospheric horror as you haul cursed cargo across a haunted island, where the terrain hungers and the roads remember.
store.steampowered.com
There ain't enough player-versus-terrain games around, so I might be making one. #gamedev #indiedev
Is this too much promo for a 3-pamphlet journaling game with a music album attached? Potentially! Will we pass up the chance to make a cool visual, whether the project is 3 pamphlet or 500 pages? Nope! So yes, it's out tomorrow. Hope to see you there! [ datasparrow.itch.io/sulay-rally-... ]
Last but not least, Prospice by @whynotartdump.bsky.social seems to veer straight into the scary parts of notable "fucked up cargo"-type game Death Stranding. It was literally unveiled today, but it looks cool enough to shout out. You can wishlist it here: store.steampowered.com/app/4067370/...
Prospice on Steam
Prospice blends tense driving and atmospheric horror as you haul cursed cargo across a haunted island, where the terrain hungers and the roads remember.
store.steampowered.com
Bless you Abeer George Ghuneim for making this website 25 years ago, somehow it's still the most understandable explanation of how the moore-neighbor tracing algorithm works.
Made new clouds! Those are a single mesh with spherized normals and a bunch of shader trickery
🐝Pixel Farm🐝 It's done! Collab between 36 artists, where imaginary cozy farm life meets pixel art. Please check out final piece I E E I O ➡️ lampy.casa/farms
Somehow totally forgot that not every enemy type in your movement game is obligated to have equal/better mobility than the player character, so I spent this weekend prototyping generic grunts. They still shred you in seconds if you are slow, but become cannon fodder the moment you start schmoving.
One of my current pet projects is an untitled tribes-physics-adjacent singleplayer game. It's still in the "the core movement is really fun but I have no idea what to do with it" stage of development, bul I'll figure something out eventually.
Hello world! Guess I'll begin with reposting some of my old stuff here, so people who followed me on other social media can remember who I was by my art lol