WhyNot

@whynotartdump.bsky.social

Gamedev. Made Jet Lancer. Currently working on Prospice. Check it out! https://store.steampowered.com/app/4067370/Prospice/

Last but not least, Prospice by @whynotartdump.bsky.social seems to veer straight into the scary parts of notable "fucked up cargo"-type game Death Stranding. It was literally unveiled today, but it looks cool enough to shout out. You can wishlist it here: store.steampowered.com/app/4067370/...

Prospice on Steam

Prospice blends tense driving and atmospheric horror as you haul cursed cargo across a haunted island, where the terrain hungers and the roads remember.

store.steampowered.com

Bless you Abeer George Ghuneim for making this website 25 years ago, somehow it's still the most understandable explanation of how the moore-neighbor tracing algorithm works.

Web 1.0 website which documents image processing techniques

Somehow totally forgot that not every enemy type in your movement game is obligated to have equal/better mobility than the player character, so I spent this weekend prototyping generic grunts. They still shred you in seconds if you are slow, but become cannon fodder the moment you start schmoving.

One of my current pet projects is an untitled tribes-physics-adjacent singleplayer game. It's still in the "the core movement is really fun but I have no idea what to do with it" stage of development, bul I'll figure something out eventually.