how many demons is too many demons just some refined level parts the demon growth changes how you have to travel about the place, now #soloDev #platformer #gameDev
wingsofvi2.bsky.social
@wingsofvi2.bsky.social
The 2014 classic reborn - ⚠️WISHLIST⚠️ on steam here! https://store.steampowered.com/app/4243060/Wings_of_Vi_2/ Discord AMA & updates: https://discord.gg/AEMGEWdPpY
Getting hit will cause you to lose your gear & their bonuses temporarily. #indieGame #soloDev
Some puzzles may require certain spells to complete - as a quality of life I can assign an area to give a temporary buff while inside to grant unlimited use of such a spell! #indieDev #indieGame
Different death animations like crash bandicoot I always thought were cool. The spikes can eat you just like in wings of vi 1! (Also Rubi is there) #platformer
Still fighing this guy. made some new flexible effects, like the golden buff on Vi and the outline on the boss when he has armor! #screenshotsaturday #platformer #gameDev
The robo door is unlocked by hitting all the transistors within the time limit! The "target combo" system powers this mechanic. #indiedev #platformer
Got inspired by watching some rayman, using Vi 2's gameaction/animation systems, can build a new "demon trick" mechanic this way. Keeps you on your toes & can change how you go about the level. #soloDev #platformer
Improved the animation of the Pride demon a bit #pixelart #madewithspine
The new menuOption and gameAnimation systems are flexible, using a logical raycast which allows me to place any element anywhere and apply delayed animation across every element #indiedev #indieGame
I refined the GEAR slots down to: head, shoulder, body and legs. #indiedev My general philosophy is I always try to see how much I can take away and still keep the essence #indieGame #soloDev
Come in: Imps are taking over the beach, clear 'em out, V. (Let's boogie) #platformer #gameDev #indieDev
4500 Wishlists! Thank you so much ☁️❣️ Gearing up for beta testing in the near future (join the discord if you want in!) #indiedev #gamedev #platformer #indieGame
Finding some GEAR to power up for the scary demon battles ahead #soloDev #platformer #gameDev
Rubi calls an old friend for a bit of a challenge #indieGame #soloDev #platformer
This giant demon has external brains that keep its energy flowing. Take them out and the forest begins to recover. #indieDev #indieGame
Fighting some bots at the beach. Can combine weathers & vibes on each level. #indieDev #indieGame
An Angel Knight falls victim to the Spawn of Jeh'Oul and becomes something much worse. #gameDev
Doing more things with tiles - I added a way to link certain tiles to have certain physics #soloDev
Did a little 3D Tilemap SYSTEM akin to crocotile but directly in-engine. The colosseum looks a bit more "grand" so far? #trailertuesday
The opening moments of Wings of Vi 2: Guardian's Heart, including Vi's first Core movement abilities. #indieDev
The Roboskull has several configurations, each changing how it fights. Here's what happens when it decides rockets are the answer. #platformer #gameDev
The Griffin Master has a pretty great way to get around. 🦅 Here's a look at the griffin mount in Wings of Vi 2. #soloDev
A peaceful night at the beach... until the spikes come out. 🌙 Exploring the coast, dodging hazards, and meeting some very cute little critters in Wings of Vi 2. #soloDev #platformer
These demons are organic drills, bait them out to conquer 'em. #indiedev