Wolfgang Engel

@wolfgangfengel.bsky.social

Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge

Have an idea that could help advance real-time rendering, graphics programming, tools, or engine development? GPU Zen 5 is accepting chapter proposals. Don't miss your chance to make an impact on the industry! Submissions close July 5th. 📨: gpuzen@theforge.dev #GPUZen #GameDev #GPU

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We work with teams pushing technical limits. Whether that’s optimizing engine performance, building custom systems, or designing architectures that scale If you’re exploring what’s possible (or what’s slowing things down), we’re always happy to take a look 🔍 ⚒️ Learn more: theforge.dev #GameDev

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Engines sell you the dream: Cross-platform. Scalable. Fast. Then production happens. The problem isn’t the engine. It’s treating abstractions like guarantees. At The Forge, we build for reality, not the promise. Because if you don’t understand the system, you don’t control the outcome. #GameDev

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One of the questions I'm asked most frequently is how to break into graphics programming. Assuming you've already learned the basics of an API like Vulkan or DirectX 12, here are some resources I've found particularly useful for taking the next step.

The Forge Interactive@theforge.dev · 7mo ago

Interested in learning how GPUs actually execute work? Here are the 4 resources we recommend: 1️⃣ flashypixels.wordpress.com/2018/11/10/i... 2️⃣ flashypixels.wordpress.com/2018/11/10/i... 3️⃣ gpuopen.com/download/GPC... 4️⃣ themaister.net/blog/2025/10... #GameDev #GPU #Resources