Saturdays are for reading about deferred rendering in Doom The Dark Ages.
Łukasz Bogaczyński
@woookie.bsky.social
GPU DevTech at AMD I post about graphics programming and gamdev. ex Keen Software House, Deck 13, Flying Wild Hog.
So it's a wrap! Had a lot of fun during this year's #DigitalDragons, talk went well and from what I heard the audience enjoyed it too! 🙌
One week to go until Digital Dragons, where I’ll talk about how we arrived at real-time ray-traced GI - tracing the path all the way back to the days of Quake. Can’t wait for the conference.🙌
Still have to print the 3D model, but I just cut and sleeved the last set of cards, which means that my DIY project of getting a hold of the no longer available Fallout board game expansions is complete and I can finally play 😍.
People that use AI in internet discussions are like:
Okay, 3D printing is dope, as you can just print the perfect insert 😍 (I'm still missing expansions, so there's empty space, but I'm currently working on it)
Never done this before and I'm really bad when it comes to anything art-related, but decided to paint my board games figures and NGL, this is kinda fun.
I love board games, but it breaks my heart every time I learn that there are expansion packs that I just can't buy anymore. @fantasyflightgames.bsky.social maybe a (international) reprint given the recent popularity of Fallout S2? 👉👈
Yesterday I learned that on Android, there's an app called fo2.exe that allows you to play the original Fallouts on your phone. Guess what I did next.
Forgot to post it here, but I recently went through @boksajak.bsky.social's great Crash Course in Deep Learning. To make sure I understood everything, I implemented it in Odin. This straightforward CPU version is very slow as you might expect, but also easy to follow. github.com/wookie41/odi...
Space Engineers 2 was released in Early Access yesterday and players are already testing the limits of the game, including lighting. As a graphics programmer I particularly like this one #SE2
The CUDA programming guide docs.nvidia.com/cuda/cuda-c-... is worth studying, even if you're not programming in CUDA. A lot of this knowledge is transferable to DX12/Vulkan compute shaders, especially the GPU architecture/best practices/performance guidelines parts.
CUDA C++ Programming Guide
The programming guide to the CUDA model and interface.
docs.nvidia.com
Catching up with Half-Life before playing Alyx and daaamn, that's beautiful
We're cooking something cool here at Keen.
The Almagest System
YouTube video by Space Engineers
youtu.be