World Of Level Design

@worldofleveldesign.bsky.social

Tutorials, tips & practical knowledge for being the best level designer and environment artist. I'm AlexG and this is the official Bsky of WorldofLevelDesign.com (Tutorials for #gameart #3d #environmentart since 2008).

When creating asset packs for UE5 or anything else, it’s important to decide on naming convention you’ll be using for all meshes, textures, materials etc. This requires thought planning but it’ll make finding, updating, working w/assets a lot easier down the road. Especially when sharing them.