A random idea: how would a dynamic kaleidoscope-like effect work in a game environment? The prototype plays with different geometries/symmetries. The physics bit might need replacing by a simpler system if I try to use this in an actual game one day. (: #indiedev #graphicsprogramming #gamegraphics
Render to texture - always a useful tool, but I'm surprised how many use cases it found in HoSaF. Animated units in the UI catalog? Sure! Outlines around objects? Of course! Fog of war? Particles in the UI? Custom lightmap system? Yes, all these! #GameDev #IndieDev #GraphicsProgramming 1/3
We've just released "Typhon Map Pack DLC", featuring 7 brand-new maps for you to explore. Also, a major update for the base game brings underground areas, new units, items, numerous fixes, and many improvements and features! #indiedev We hope you enjoy it! store.steampowered.com/news/app/214...
Heroes of Science and Fiction - Typhon Map Pack DLC + post-release "underground" update #8 - Steam News
Content filled update and a new Map Pack DLC release
store.steampowered.com
An underrated highlight from HoSaF? :) In a small indie team it's always hard to choose what will get priority, so I'm very happy we found time for the UI at bases with useful shortcuts, available units shown next to their building etc. Notice the panels zooming in from "their building"! #indiedev
As an intro for this account, a quick portfolio drop. (: Here are the games I worked on professionally that shaped me the most as a developer. I think you can see at which point we went indie! (An unusual combination: Top Spin 4, Quantum Break, Project Hospital, HoSaF). #gamedev #indiedev #portfolio