Wumpf

@wumpf.bsky.social

Developer at https://www.rerun.io/ graphics enthusiast, co-maintainer of #wgpu <3 Previously game engine dev @ Unity & Havok

Modern DRAM is based on a brilliant design from IBM. But, we're still paying for a latency penalty that's existed since the 60s! In this video, I'm introducing my research project (Tailslayer) that immensely reduces p99.99 latency on traditional RAM!

A pretty wild debugging story: When updating Dawn (Chrome's WebGPU lib), I saw a +50% jump in GPU timings for most/all of my GPU timers (measuring draws, dispatches, etc.). I bisected Dawn's commit history to find the commit where the perf regression happened, and it ... 1/

Bug of the day 🍿 initializing a MacOS native `NSImage` from png data may crash your application (via SIGBUS) if you happen to have a libpng.dylib on your machine that it doesn't like.

I finally ran more than 10km for the first time today \o/ Apparently, key to success it to run off in a random direction and have no idea where you're going. I'm sure there's a deeper life lesson in this somewhere 😁

Just a miiiiiinor detour into my efforts of implementing Hillaire's "Scalable and Production Ready Sky and Atmosphere" in my pet project: WebGPU compliant dual-source-blending for #wgpu github.com/gfx-rs/wgpu/... After many years of being active in wgpu that's somehow my first Naga contribution :3

[wgsl-in, wgsl-out, glsl-in] WebGPU compliant dual source blending feature by Wumpf · Pull Request #7146 · gfx-rs/wgpu

Connections Fixes Converge dual-source blending with the WebGPU standard #6402 Description Makes the dual source implementation in wgpu WebGPU spec compliant. This means changing the wgsl syntax ...

github.com

I'm soooo proud of past-self right now 😍: digging up some micro controller project for the first time in 2.5 years (oh. times flies :/) and found that I actually documented what I did there, making it quite easy to get started again 🤯 (github.com/Wumpf/indoor...)

Once a quarter, we get the entire Rerun team together. We spent a cold week in Stockholm planning our 2025. Our remote model gives us access to an incredible global talent pool, but these in-person meetups are the secret ingredient that helps us align, solve problems, and load up on energy!

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At work we recently released 0.20 of our multimodal visualization tool. Had limited involvement into the new map view but ended up spicing up the example featured in the video which was a lot of fun. Really drove home to me what those modes in multimodal are all about 🙃 github.com/rerun-io/rer...

Release 0.20.0 - Map view & native H.264 video support · rerun-io/rerun

Rerun is an easy-to-use visualization toolbox for multimodal and temporal data. Try it live at https://rerun.io/viewer. Python: pip install rerun-sdk Rust: cargo add rerun and cargo install rerun-...

github.com

Hola graphics people! ❤️ I've been meaning to do some write-ups that are hopefully useful, so this first one is about my approach to Order-Independent Transparency. osor.io/OIT 🙌Super excited to finally release this!🙌 I hope you enjoy it!

Looks like this place is waking up. Let's give it a go! Hi! I'm Andreas! I'm a developer at #rerun (rerun.io) and a co-maintainer of #wgpu, an open source graphics library. I love building software! If there's any red thread to it than that it's usually for other engineers 😄

Rerun

Multimodal log handling and visualization for spatial and embodied AI. Managed infrastructure to ingest, store, analyze, and stream data at scale with built-in visual debugging. Fast, flexible, and ea...

rerun.io