Today @ 11 AM PDT 🎮 Game Dev Office Hours Anna Waismeyer from the Gaming For Everyone team will join us to chat about the importance of accessibility and share guidance on reaching the broadest audience. 👉 discord.com/invite/xboxg...
XBOX Game Dev
@xboxgamedev.bsky.social
Let's make games! Home of the XBOX Game Developer Community. Join us on Discord: xboxgamedev
No handheld? Still need to test your game? We break down Game Package Manager + Game Profiles updates, plus a Q&A on practical handheld testing approaches. 👉 Check out the recap: developer.microsoft.com/games/articl... #GameDev, #IndieDev
Testing on Handhelds When You Don't Own a Handheld
A closer look for the community on Game Package Manager and Game Profiles updates, as well as a wide-ranging Q&A on handheld testing.
developer.microsoft.com
The Microsoft GDK plug-ins for Unreal Engine are now public in UE 5.8 🎮 Build, package, and ship your game for Xbox on PC—without leaving your Win64 workflow. Less friction. Faster onboarding. More dev time where it matters. 👉 Start building: developer.microsoft.com/games/articl...
Building XBOX Games with Unreal Engine’s New GDK Plug-ins
The Microsoft GDK Plug-ins for Unreal Engine are now publicly available as part of the Unreal Engine 5.8 release.
developer.microsoft.com
Here's to History Studio for launching @tellersduty.bsky.social 👏🏻 An indie team in Indonesia, started by four students back in 2018, shipped their first game on XBOX 💚 Great seeing their vision supported through @idatxbox.bsky.social's Developers Acceleration Program. youtu.be/p0uMb2KBsPIs...
youtu.be
Fable's team hand-crafted 1000+ NPCs, each with their own routines, relationships, and lives. Lead Game Designer from Playground Games breaks down the Living Population and where it all began. news.xbox.com/en-us/2026/0...
Fable: How We Built the Living Population - XBOX Wire
Fable’s Living Population is made up of over 1,000 hand-crafted NPCs, each with their own life and personality. In this feature - written by the Lead Game Designer- find out how it was made, how it wo...
news.xbox.com
XBOX @ Unreal Fest | June 16–18 Our DevRel, @ID_XBOX, tools, platform, and publishing teams will be there to connect and chat about building for XBOX with @UnrealEngine. If you’re attending, tell us what you’re working on 👀 Schedule: developer.microsoft.com/en-us/games/...
XBOX at Unreal Fest 2026
A preview of what XBOX has coming to Unreal Fest 2026 in Chicago from June 16 to June 18.
developer.microsoft.com
Wondering how XBOX Insider flights work? Brad Rossetti from the team sat down with us to share how started, how to get your title into a flight, and how it can shape your game. Learn more: developer.microsoft.com/en-us/games/...
Expanded Advanced Shader Delivery (ASD) support Using shader preloading, ASD can cut launch times by up to 95%, reduce stutter, and help improve battery life. We’re expanding ASD beyond XBOX handheld to more AMD devices. Details: developer.microsoft.com/en-us/games/...
Game Dev Office Hours - This Friday @ 11 AM PDT The team who built the XBOX Godot sample will be sharing an overview, followed by a community Q&A. discord.com/invite/xboxg...
Two best friends from Germany founded @thirdshift.studio and are building their debut title ⛰️ Forever Ago 🚐 a beautiful story of life. Can't wait to see more 💫 #indiedev
Mark your calendar! October 8!
Meet @milktooth.bsky.social 🐦 A new indie studio formed by an artist, designer, and developer who came together around the ambition: “to make you laugh before breaking your heart.” Bad Magpie started as a casual conversation back in 2019... great seeing it come to life 💫 #indiedev
yesterday we announced our debut game Bad Magpie and we are so grateful for all the support! - hit 26k+ wishlists in 24hrs!! - made lots of people laugh and cry (sorry) - joined the "horrible bird game" genre HUGE THANK YOU from our little team in case you missed it, here's our reveal trailer:
Thanks for spending your Sunday with us 💚 Great games with talented teams behind them. Congrats to all the devs who showcased their work today. 👏 If you missed it, here’s a recap: news.xbox.com/en-us/2026/0...
WHAT A LINEUP | #XBOXShowcase
Can’t wait to share what developers have been working on 💚 See you soon! 🎮
One of the best parts of the XBOX Game Dev community is hearing directly from developers 💚 We chatted with solo dev Willem Willemse of Idle Not Idle Games about his journey, building systems, storytelling, and growing as a developer. See what he’s learned: developer.microsoft.com/en-us/games/...
This Friday 🌟 11 AM PDT Bradley Rossetti joins us to break down how XBOX Insiders can help developers connect with players, gather feedback & improve the player experience. If you're building your first game or growing your studio, come hang out and bring your questions. discord.gg/xboxgamedev
🌟 XBOX Godot Sample - a public, source-only reference on @github.com We’re making it easier to build for XBOX on PC with @godotengine.org. Check out our new sample that helps you integrate Microsoft GDK, XBOX Services, and PlayFab directly into Godot: developer.microsoft.com/en-us/games/...
Shining a spotlight on the teams behind this month’s Indie Selects 🎮💫
Indie Selects - June Edition brings you several unbelievable narratives & exploration, brutal fighting, and unique roguelike deckbuilding. 🤩 Make sure you give these a try, we absolutely LOVED them! 💚 #idxbox #xbox #indiegames
A huge thank you to ID@Xbox, Presenting Sponsor of the Latin American Games Showcase - Summer Game Fest Edition. They're bringing a special selection of Latin American highlights to this year's show. 💚 Join us live and see what the region is building on Xbox.
Counting down to Sunday! 🎮🌟 news.xbox.com/en-us/2026/0...
How to Watch the XBOX Games Showcase and Gears of War: E-Day Direct on Sunday - XBOX Wire
This Sunday, June 7, our yearly double feature returns, offering you a look at what's next from XBOX and our incredible partners across the world – here's everything you need to know to tune in.
news.xbox.com
🌟 PlayFab May Feature Updates If you’re working on player auth and account management, May’s updates can help with: – Simplifying user management – Enhanced security – Authentication using Microsoft Entra ID See what’s new: developer.microsoft.com/en-us/games/...
Friday @ 11 AM PDT 🌟 Learn how to work with influencers, build your community, and make the most of industry events Join us for Office Hours as @idatxbox.bsky.social Community Manager Keith Muelas walks through his approach. Invite: discord.com/invite/msftg... #indiedev
The Seattle studio behind Another Crab’s Treasure 🦀 @aggrocrabgames.bsky.social just shipped Crashout Crew on Game Pass 🔥 A Play Anywhere title for everyone 🎮🖥️📺📱 It started as a game jam idea, then came together by combining two pitches, and kept going. Their story: www.youtube.com/shorts/nuvhG...
💢CRASHOUT CREW IS OUT NOW 💥 our forklift drifting co-op game has shipped to Steam and Xbox Game Pass‼️ grab your crewmates, ship some boxes and try not to crash out along the way. IT'S TIME TO CLOCK TF IN 👷
The Seattle studio behind Another Crab’s Treasure 🦀 @aggrocrabgames.bsky.social just shipped Crashout Crew on Game Pass 🔥 A Play Anywhere title for everyone 🎮🖥️📺📱 It started as a game jam idea, came together by combining two pitches, and just kept going. Their story: www.youtube.com/shorts/nuvhG...
💢CRASHOUT CREW IS OUT NOW 💥 our forklift drifting co-op game has shipped to Steam and Xbox Game Pass‼️ grab your crewmates, ship some boxes and try not to crash out along the way. IT'S TIME TO CLOCK TF IN 👷
Building a C#/.NET game and want faster debugging? In this episode, the @dotnet team walks through integrating Dear ImGui so you can build in‑game debug tools and inspect state while your game is running.
Breakpoints? Over it 😅 Dear ImGui lets you debug your .NET game live — tweak values, build custom panels, and watch changes instantly. MonoGame + ImGui = chef’s kiss 🎛✨ Watch the episode → buff.ly/XWrJwR9
Getting good LODs is only half the job, knowing when to switch is just as important. In our latest blog, we show how to control LOD transitions in #UE5 with Simplygon. simplygon.com/posts/dd1091... #GameDev
Forza Horizon 6 sets a new bar for scale and visual richness. Huge congrats to Playground Games on an incredible achievement! Proud that Simplygon helped power the optimization behind the scenes. Now it’s time to hit the road at full speed forza.net/forzahorizon6
Office Hours Recap 🖥️ XBOX PC Remote Tools If you missed our session with the XBOX PC Remote Tools team, here’s a walkthrough, demo, and answers to questions from the community on deploying, debugging, and iterating across Windows devices and handhelds: developer.microsoft.com/en-us/games/...
To improve accessibility options, we've updated the XBOX Adaptive Thumbstick Toppers: 🥅 Highly requested "goal post" topper option 🎮 Improved topper attachment design for extra stability Learn more here: xbx.lv/3RFs67b
🌟 GameInput 3.4 rolling out this week! This release adds new capability for low-level device access, significant motion and gyro improvements, plus a set of targeted compatibility and reliability fixes. See what’s new: developer.microsoft.com/en-us/games/... #gamedev