idk how people poly model even with a reference image and get the depth just right (its practice and iam just stupid) All I do is just do a dumb workaround and block out the base body slightly enough for a few min then just retopo over it
I forgot how to remove edge creases but grease pencil makes it show up
for some reason it feels off to me when I put on the extra bits but that's probably me being a perfectionist and I still need to retopo after
I probably should've baked my textures because damn that rendering took too long
awesome fact I spent an hour banging my head against the wall to come with the astounding revelation that keyframing the armature in object mode instead of keyframing every bone in pose mode was a much better choice when making action blocks
before I move with my plans to try and model digimon I think I'll try to animate a few things
Exclusive Medie wip for here as an apology for not posting here 🙏
God bless a random video with a free shader download of what wanted love people like that
got some free time to do blender all day today (I mean fucking around in node editor to get a shader i like)
got some free time to do blender all day today (I mean fucking around in node editor to get a shader i like)
I wish I remembered about the sculpting mode earlier because the grab brush saved me