Hyena Enjoyer

@yeenestbean.bsky.social

30 | I make art and games due to disabilities | Not a furry, I just like hyenas

um, my summer's over and i lost a lot of people i thought were friends that i was gaslit into having in my life. it was dehumanizing having those people in my life, and i genuinely regret trusting them because i just needed friends.

so today in my gamedev journey: im setting up remote desktops for windows, linux, and linux for ARM64. i'm gonna remote into these desktops from mac, then build natively. this means that every game i work on will be natively compatible with each os.

in my opinion, mac is probably the best OS for gamedev in general. it's just nicely structured, is a variant of UNIX, and it just comes with everything you need. it is the sweetest setup i've ever used.

I'm leaving #furry for good. It just wasn't the community for me. I'm still gonna post about gamedev and make art that may be inspired by it, but I just haven't had the positive experience I was looking for. If anybody is bummed by this, I understand.

I'm not sure how I feel abt this platform. I joined cuz I wanted to make some friends and I just don't seem to be doin that. I had a similar problem on Twitter. I dunno if I'm gonna keep an account on here...

Epic coder update: weeeelll after about a 2 month period of doing edibles and studying OpenGL, I can safely conclude that graphics are uh... not easy but I at least know how to use more modern-ish OpenGL calls. Win?

My latest opengl thingy in GLES and Raylib is running at 60+ fps on pi 5, hallelujah. Just need to keep the triangle count as low as possible, and what better way to do that than to make a 2D engine instead of a 3D one? Fuck it, I could even do it in pure OpenGL+SDL3