Today, I have achieved a personal milestone: reaching 30 years of age! 🎂 Almost a third of it I spent being a #GodotEngine maintainer, and let me tell you: no regrets! 😎
Michael Alexsander
@yeldham.fosstodon.org.ap.brid.gy
Free/libre software advocate and game developer. [bridged from https://fosstodon.org/@Yeldham on the fediverse by https://fed.brid.gy/ ]
A preview of my current #GodotEngine work: manipulation of 2D nodes in the Game view! 🪛 All changes here are happening at runtime.
Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
If you liked the `GridMap` improvements in #GodotEngine 4.7, you gonna love what has been prepared for the 4.8 release! 🔧 🧵: 1/4
The lack of nuance when talking about #AI on social media is exhausting. It seems to be either "if you don't use AI for everything you're a caveman" or "did you just ask a question to a LLM? DIE!". But then again, maybe it's on me for expecting nuance on social media to begin with.
RE: https://floss.social/@kde/116487444734779958 I genuinely believe that #FreeSoftware needs to give more love to cute mascots. And I think #KDE is the gold standard in the FOSS world.
floss.social
I did promise that I was still working on it, so here it (finally) is: #Librerama 0.7.0! 🎉 3 new nanogames, a new "Quickplay" mode, improvements to gamepad and touch controls, and some other smaller stuff. https://yeldham.itch.io/librerama
Librerama by Yeldham
A free/libre fast-paced arcade collection of mini-games.
yeldham.itch.io
E hoje a #LeiFelca entra em vigor. Infringindo a privacidade do cidadão em favor das big techs, e resolvendo em nada o que foi denunciado pelo video do Felca. 🤦♂️
Since #GodotEngine's source opening, the MeshLibrary resource has received little to no love in regards to editing, but no more! Is with pleasure that I give you the MeshLibrary editor: https://github.com/godotengine/godot/pull/117376
Create a proper editor for `MeshLibrary` by YeldhamDev · Pull Request #117376 · godotengine/godot
Since Godot's source opening, the MeshLibrary resource has received little to no love in regards to editing, but no more! Is with pleasure that I give you the MeshLibrary editor: This new bot...
github.com
The in-game editor is cool feature that I helped create in the #GodotEngine, but it has two big shortcomings: - It lacks features from its editor counterpart. - It duplicates existing code for the features it currently has. So I've started some work in order to fix those issues, by unifying the […]
Original post on fosstodon.org
fosstodon.org
Very nice to see Brazilian #cinema receiving the attention it deserves, especially about a work with topical themes. 🇧🇷🏆
With the cooperation of passivestar, his minimal theme is on the way to become the new default editor theme for the #GodotEngine! ✨ https://github.com/godotengine/godot/pull/111118
Add a new editor theme by YeldhamDev · Pull Request #111118 · godotengine/godot
Is with great pleasure that I present you, Godot's soon-to-be new default theme! This is a 1:1 port of @passivestar's Minimal Theme, with himself also helping us behind the curtains in orde...
github.com
#GodotEngine 4.5 may have just been released, but there's no rest for the wicked: here comes animation length resizing via dragging! 🎞️ https://github.com/godotengine/godot/pull/110623
Feliz Dia da Independência do #Brasil a todos os brasileiros do fediverso! 🇧🇷
I'm glad to announce that I will be working as a contractor for the @godotfoundation! :godot: Starting with this PR to make that UI focus is hidden when gained via mouse/touch input: https://github.com/godotengine/godot/pull/110250 #GodotEngine
Hide `Control` focus when given via mouse input by YeldhamDev · Pull Request #110250 · godotengine/godot
Closes godotengine/godot-proposals#6577 (by covering godotengine/godot-proposals#2011). This PR makes so that Controls will not show their focus state when activated via a mouse click. It also modi...
github.com
I would like to remind people of a wonderful #FOSS forge called @Codeberg. https://www.theverge.com/news/757461/microsoft-github-thomas-dohmke-resignation-coreai-team-transition
GitHub is no longer independent at Microsoft after CEO resignation
Comments
theverge.com
These are the engines used to make 9,724 games for the GMTK Game Jam in 2025! 1️⃣ Unity - 41% 2️⃣ Godot - 39% 3️⃣ Other / No Engine - 11% 4️⃣ Game Maker - 5% 5️⃣ Unreal Engine - 4%
Really nice to see those two talking together! https://www.youtube.com/watch?v=p9ahH6HrtTc #StopKillingGames
Hey there, still working on #Librerama, believe it or not. One of the new nanogames will feature my favorite desktop environment. In the meantime, have a little fanart of Konqi, #KDE's mascot.
Who wants a smart build options detection for their projects? 🛠️ I bet you do! https://github.com/godotengine/godot/pull/103719 #GodotEngine #LoneWolfTechnology #W4Games
Make build profile project detection also set build options by YeldhamDev · Pull Request #103719 · godotengine/godot
Currently, the build profile editor only updates the used classes when attempting to detect from the project. This PR makes so that the other settings are also updated from the project information ...
github.com
Did you ever wanted to ignore the laws of physics? ⚖️ Well, you still can't. But you can compile your #GodotEngine templates without them now! https://github.com/godotengine/godot/pull/103373 #LoneWolfTechnology #W4Games
Allow to compile templates without physics servers by YeldhamDev · Pull Request #103373 · godotengine/godot
This one was prickly. Physics is entrenched around several parts of the engine, but here it is, the ability to compile it without any physics at all! Well, for the most part: Only template builds....
github.com
I'm once again working with #LoneWolfTechnology and #W4Games, this time to bring improvements to cutting out unnecessary fat from binaries in the #GodotEngine! 🪶 Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the […]
Original post on fosstodon.org
fosstodon.org
Wanna share some love? 💗 Donate to pieces of #FreeSoftware you frequently use, they need your help to stay afloat. #ILoveFS
Wouldn't it be lovely to be able to scale bezier curves in the animation editor by just moving the mouse? Well... https://github.com/godotengine/godot/pull/100470 #GodotEngine #LoneWolfTechnology #W4Games
Add selection box movement/scaling to the animation bezier editor by YeldhamDev · Pull Request #100470 · godotengine/godot
Implements godotengine/godot-proposals#3532 for the bezier editor. Screencast_20241216_114037.webm Sponsored By: 🐺 Lone Wolf Technology / 🍀 W4 Games.
github.com
Today I bring you sub-resource filtering! 🔍 https://github.com/godotengine/godot/pull/99966 #GodotEngine #LoneWolfTechnology #W4Games
Make Inspector search inside sub-resources by YeldhamDev · Pull Request #99966 · godotengine/godot
This allows the inspector to search the properties of sub-resources (and the sub-resources of those as well), and keep them visible if they match the filter. Screencast_20241203_...
github.com
An improvement for the runtime selection: *multi* selection! https://github.com/godotengine/godot/pull/99680 #GodotEngine #LoneWolfTechnology #W4Games
Some great news: the PR for making the game window embedded into the editor is open! Created by a fellow #GodotEngine member: https://github.com/godotengine/godot/pull/99010