Flo

@yetanothergame.itch.io

Dev at Ubisoft, prev Unity and Beenox Game Dev: https://yetanothergame.itch.io/ Other: @YetAnotherGame@mastodon.gamedev.place && @YetAnotherGame

#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/

Godot 4.7 Release: Lights, Camera, Action!

Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.

godotengine.org

More of my "roguelike but you never choose between 3 randoms things". With more temporary devarts this time. Enemies IA is still not done so gameplay is a bit stale but the "wave crafting" mechanics is staring to take shape. #Godot #Gamedev

#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6

Godot 4.6 Release: It's all about your flow

With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

godotengine.org

For the current puzzle game I am making, I made myself a button that when pressed creates a unit test that redo exactly the steps I have done to be in that state. This has proven so helpful! TDD is under-used in #gamedev, those repro-steps are sometimes so complex to get into.

Got a new computer for black Friday and almost immediately did the thing of breaking the case side glass panel 😂. Tbh it's kinda badly designed, you unscrew it and there is no lip to keep it from falling, was 100% not expecting this.

Had a pretty good idea for a -dle game. Was able to have a proto working but it's kinda hard at the moment. Not sure if I just suck at that kinda games or if it's just too hard. I need to find a way to choose "easy" words to find, No idea how 😅 #gamedev