Zandronum

@zandronum.com

Leading the way in newschool multiplayer #Doom online: Zandronum combines client-server online multiplayer with the modding power of #GZDoom. 🌉 bridged from ⁂ https://mastodon.gamedev.place/@zandronum, follow @ap.brid.gy to interact

It is sad to hear that Bobby Prince has passed away. For several decades his music and sound effects have been crucial to the fun had and memories made not in only Doom but many other games, and his works will continue to be enjoyed for many decades more. He will be missed by a great many people.

Last two weeks in #Zandronum: cl_netgraph for `stat nettraffic`, netcode improvements, more info from LumpGetInfo, new ACS function SetMapUsedStatus, new BotScript QuitJoinQueue command...

Here's a quick summary of the features in #Zandronum 3.3 so far... - FOV is finally a CVar and can be limited by the server - Weapon sprites are fully interpolated and bobbing can be customised even further - MAPINFO can be used to limit the game modes a map can be played on

Gentle reminder that the Flathub package of Zandronum, which is suggested by applications such as KDE Discover and GNOME Software, is _NOT_ official.

The @osuosl needs your support! For us, they provide CI runners for foss.heptapod.net, which we use for our Linux and ARM64 automated builds - a drop in the ocean compared to the vital services they provide for countless other open-source projects. https://osuosl.org/blog/osl-future/

OSU Open Source Lab (@osuosl@fosstodon.org)

17 Posts, 44 Following, 393 Followers · We provide various hosting services for Free and Open Source Projects from around the world.

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