It is sad to hear that Bobby Prince has passed away. For several decades his music and sound effects have been crucial to the fun had and memories made not in only Doom but many other games, and his works will continue to be enjoyed for many decades more. He will be missed by a great many people.
Zandronum
@zandronum.com
Leading the way in newschool multiplayer #Doom online: Zandronum combines client-server online multiplayer with the modding power of #GZDoom. 🌉 bridged from ⁂ https://mastodon.gamedev.place/@zandronum, follow @ap.brid.gy to interact
Check out the new website we have in the works... https://zandronum.com/newsite/index.php
Zandronum • Multiplayer ZDoom
zandronum.com
A new beta of #Zandronum 3.3 has been released, addressing issues from the previous build: https://zandronum.com/forum/viewtopic.php?f=55&t=11520 #Doom
Zandronum 3.3-alpha-260112-1855 - Zandronum
zandronum.com
This week in #Zandronum: some fixes and tweaks following the beta earlier this month. https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/6eb487e62d34...9c7fa2cfd010 #Doom
6eb487e62d34 to 9c7fa2cfd010 · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
foss.heptapod.net
The first beta of #Zandronum 3.3 is now available! There's a lot of new stuff in 3.3, and now they're ready for testing. https://zandronum.com/forum/viewtopic.php?f=55&t=11508 #Doom
This week in #Zandronum: Zstandard compression for in-game traffic, CheckScript ACS function, sv_requireskulltoscore, custom per-map win/lose intermissions, fixes https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/832625b0700b...6eb487e62d34 #Doom
832625b0700b to 6eb487e62d34 · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
foss.heptapod.net
#Doomseeker 1.5.3 has been released, fixing a tooltip focus issue and a Qt 6 bug. https://zandronum.com/forum/viewtopic.php?f=8&t=11507 #Doom
Check out #TombFetus, a standalone arena shooter by @drpyspy.bsky.social built using #Zandronum that just had its first release: https://pyspy.neocities.org/tf/
Tomb Fetus
Tomb Fetus is a party shooter game, built on the Zandronum source port. With your chosen character/contestant/fella, you'll compete against other players in various gamemodes, each with their own objective and rules.
pyspy.neocities.org
Last week in #Zandronum: more bot improvements, puff backports, bug fixes https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/4d1fea8514d6...832625b0700b?from_project_id=1309 #Doom
4d1fea8514d6 to 832625b0700b · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
foss.heptapod.net
Last two weeks in #Zandronum: cl_netgraph for `stat nettraffic`, netcode improvements, more info from LumpGetInfo, new ACS function SetMapUsedStatus, new BotScript QuitJoinQueue command...
#Doomseeker 1.5.2 has been released. It adds the ability to display custom game mode names for #Zandronum servers, alongside some fixes. https://zandronum.com/forum/viewtopic.php?f=8&t=11501 #Doom
Last week in #Zandronum: drastic increase to the player class limit, fixed actor angles when resetting maps, and fixed the 'centerview' console command sometimes breaking with client prediction https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/c34601595099...e8b7e77c2fe6 #Doom
c34601595099 to e8b7e77c2fe6 · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
foss.heptapod.net
This week in #Zandronum: BUSY script flag from UZDoom, BotScript commands to move up/down, automated Linux AppImages, netcode improvements, and bug fixes https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/10b16591ad9b...c34601595099?from_project_id=1309 #Doom
This week in #Zandronum: W I D E R O N U M is achieved with 21:9 support, pufftid for LineAttack, more fixes. https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/7604bedc1d98...10b16591ad9b?from_project_id=1309 #Doom
This week in #Zandronum: backported vid_activeinbackground and a fix for vid_maxfps. https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/a76b91c2386e...7604bedc1d98 #Doom
a76b91c2386e to 7604bedc1d98 · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
foss.heptapod.net
Here's a quick summary of the features in #Zandronum 3.3 so far... - FOV is finally a CVar and can be limited by the server - Weapon sprites are fully interpolated and bobbing can be customised even further - MAPINFO can be used to limit the game modes a map can be played on
Gentle reminder that the Flathub package of Zandronum, which is suggested by applications such as KDE Discover and GNOME Software, is _NOT_ official.
Zandronum 3.2.1 has been released, a minor update adding the new sv_printconnectionmessages CVar and some fixes over 3.2. https://zandronum.com/forum/viewtopic.php?f=8&t=11430 #Doom #Zandronum
It took us way too long, but emails from zandronum.com should now be functioning again.
It appears John Romero namedropped us on TikTok https://www.tiktok.com/@romerogames/video/7519228175092567318
We're moving our stuff to a new server, so the Zandronum website and master server might experience downtime for a little bit.
The Zandronum website and master server are back up again. Sorry about the downtime.
The @osuosl needs your support! For us, they provide CI runners for foss.heptapod.net, which we use for our Linux and ARM64 automated builds - a drop in the ocean compared to the vital services they provide for countless other open-source projects. https://osuosl.org/blog/osl-future/
OSU Open Source Lab (@osuosl@fosstodon.org)
17 Posts, 44 Following, 393 Followers · We provide various hosting services for Free and Open Source Projects from around the world.
fosstodon.org
And it's here: #Zandronum 3.2 is finally released. No social media site could contain its full changelog, so go straight to the forums: https://zandronum.com/forum/viewtopic.php?f=8&t=11370 #Doom
Zandronum 3.2 - Zandronum
zandronum.com
This week in #Zandronum: the very final tweaks to 3.2, marking the conclusion of about three and a half years of development on this next version. Check back here soon... https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/59da3b6b928c...7934480d32ed #Doom
Last week in #Zandronum: some more fixes and tweaks ahead of 3.2's slowly nearing release! https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/ad3679e9711a...90c8d2b24b3c #Doom
ad3679e9711a to 90c8d2b24b3c · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
foss.heptapod.net
A new #Zandronum 3.2 beta has been released, featuring some fixes for regressions from the previous beta, and some other tweaks: https://zandronum.com/forum/viewtopic.php?f=55&t=11367 #Doom
Zandronum 3.2-alpha-250407-1540 - Zandronum
zandronum.com
This week in #Zandronum: mostly fixes for some bugs spotted in last week's beta, and compatibility with building using the upcoming CMake 4.0. https://foss.heptapod.net/zandronum/zandronum-stable/-/compare/d709c31e065f...bf55b4285ffc #Doom
d709c31e065f to bf55b4285ffc · Zandronum / Zandronum Stable · GitLab
Heptapod FOSS public service
foss.heptapod.net