Zaptor37

@zaptor37.bsky.social

Hi!! I'm Zaptor!! ENG: She/He | PL: Ona/Ono/On |🔴🟤| Autism&Adhd | Zaptor37/Sophix_37 I love integrating with people!! and I'm here becas

We’ll also give away a game key each day, randomly pulling winners from the pool of people who share our #samandmax20th posts on Bluesky. Winner’s choice of any of our remasters, on any available platform. Plus other surprise giveaways! Watch this space, because the fun starts tomorrow…

A photo of Steve Purcell (creator of Sam & Max) at a comic convention, making a goo-goo face at a fan-made Max puppet he's cradling in his arms.

Did someone say… birthday? The twentieth anniversary of Sam & Max Season One (aka Sam & Max Save the World) is upon us, and we’re celebrating with two weeks of Sam & Max development memories and giveaways! 🧵👇 #samandmax20th

🚨🚨HEY KIDS, IT’S CONTEST TIME!!🚨🚨 Eagle-eyed players have spotted a bunch of new Easter eggs in our Poker Night at the Inventory remaster, including this unassuming mug with an SDN logo on it. (Max isn’t holding it in the game — you’ll have to find it yourself!) 🧵👇

Max, the sociopathic lagomorph from Sam & Max, sitting at a poker table with a mug in his hand and a grin on his face. The mug is white with a black SDN logo on it.

When Poker Night at the Inventory first shipped in late 2010, we never shared much concept art from the game's production, because there just wasn't much! It was a tiny game made by a tiny team, even by Telltale standards, so there's never been much concept art to share, but here's a little bit! 🧵

Painterly illustration of a small darkly lit bar with a row of booths and a red stage at the back. On the right in the foreground is a "Bluster Blaster" arcade cabinet. Painted by Telltale Games concept artist Jesse Maccabe.

Back in the day, some of our team worked on the Telltale Interloper, an email newsletter fashioned after a tabloid. In addition to news from around the studio, the Interloper had some regular features including the Order Up! cooking column and everybody’s favorite advice column, Dear Max. 🧵👇

A screengrab of the top of a Telltale Interloper email newsletter, which looks like a tabloid newspaper.

THE TELLTALE INTERLOPER

IMPORTANT NEWS FACTS
Published monthly [with a strikethrough through "monthly"] from the offices of Telltale Games in beautiful California. Visit us at www. telltalegames.com!
Vol III, #1 Aug, 2007

[tabloid-style pictures of Telltale employees hiding their work from the camera and a blurry Max pouncing, with the subtitle More Games On The Way?]

RENEWAL SCANDAL!
Sam & Max Get Second Season, Fans Invade Streets

We've known for months now that there would be a second season of Sam & Max, and right before Comic-Con in July we officially announced it, so you may have known, too. (Of course, we realize we neglected to send out a newsletter at the time, so maybe you didn't know. Our bad.) Today's an even more exciting day, because the first big Season Two video has been released, and if we do say so ourselves, it's awesome.

Click here to watch the Season Two Cinematic Trailer! Come on, click it.

AN IMPORTANT ANNOUNCEMENT FROM THE PRESIDENT OF THE UNITED STATES!! We've decided to push this year's arts & crafts contest by a month or two. It's still happening! Just not for Halloween. Stay tuned for future transmissions. 🫡

A screenshot from Sam & Max Save the World showing Max (a saw-toothed rabbity-thing) behind a podium in front of the White House.

How about a little random late night Sam & Max media? When finishing up the remastered edition of The Devil's Playhouse, we almost added this beat to the opening credits, to show a glimpse of the inside of Max's mind and add an extra title card spot for the remaster... but decided not to.

Twenty years ago this week, Telltale announced that they'd signed a deal with Steve Purcell to make episodic Sam & Max games. Time flies! In honor of this momentous occasion, all three Sam & Max remasters are on sale on Steam, PlayStation, and Switch. (Sorry Xbox peeps, we'll get you next time!)

Sam & Max, the dog and rabbity-thing crime-fighting duo also known as the Freelance Police, wielding a big gun (Sam) and a baseball bat (Max) from their moving De Soto. This artwork first appeared on Telltale Games' website soon after they announced plans to make episodic games based on the franchise.