Zerin Labs

@zerinlabs.bsky.social

We make your GAMEDEV life EASIER! Top quality UNITY+UNREAL art tools x Pro and Indie game developers. We're shader experts & Lowpoly fanboys. TechArt gurus. :)

LEGO for dungeon crawlers! 🧱🗝️ 400+ low-poly bits you can rearrange till sunrise silky FPS guaranteed 👇 https://assetstore.unity.com/packages/3d/environments/dungeons/lowpoly-pack-modular-dungeons-154284?utm_source=twitter&utm_medium=social&utm_campaign=zerinlabs #FeedbackFriday #3dgames

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⚙️ Game Dev Hack: Need cheap wind for foliage? Paint branch tips with Vertex Colors (Red channel). In Unity Shader Graph, multiply your wind sine wave by the Red vertex color. Roots stay still, leaves sway! 🍃🌬️ #techart #unitytips #indiedev

Happy #screenshotsaturday! ✨ Let's see the visual polish you've been adding. Shaders, lighting, or UI—show us the eye candy! Drop your links & GIFs below so we can boost each other! 👇 #indiedev #gamedev #pixelart

Screenshot Saturday

⚙️ Game Dev Hack: Fading objects blocking the camera? Don't use Transparent materials! Use a Dither node in an Opaque Shader Graph. You get a clean screen-door fade, zero depth sorting bugs, and no overdraw cost. 🌲👻 #unitytips #techart

Need infinite roguelike dungeons? 🕳️⚙️ Snap modular rooms, traps & loot hit Play and watch the chaos 👇😘 https://assetstore.unity.com/packages/3d/environments/dungeons/kubes-cube-dungeon-kit-246794?utm_source=twitter&utm_medium=social&utm_campaign=zerinlabs #unitytips #madewithunity

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⚙️ Game Dev Hack: Skip complex foliage rigs! Paint Vertex Colors on your mesh (black=roots, white=tips) and multiply it by a scrolling sine wave in Shader Graph. Super cheap, instant wind sway! 🌿💨 #unitytips #techart #indiedev

⚙️ Game Dev Hack: Cheap foliage wind! 🍃 Paint vertex colors on meshes (Black=roots, White=tips). In Unity Shader Graph, multiply a Sine(Time) node by vertex color for instant rig-free sway. A massive CPU saver! 🌳💨 #unitytips #techart #gamedev

💡 Tip of the Day: Making stylized foliage? Point the vertex normals of your leaf planes straight up (or outward as a sphere). This removes harsh shadows and creates fluffy, evenly lit tree canopies in Unity! 🌳✨ #techart #unitytips #indiedev

Fresh steel & fiery staves 🔥⚒️ 170+ new weapons so players never feel déjà-vu Give ’em the loot they deserve! More here: https://assetstore.unity.com/packages/3d/props/equipment-set-adventurers-gear-2-267286?utm_source=twitter&utm_medium=social&utm_campaign=zerinlabs #indie #3dmodeling #gamedev

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⚙️ Game Dev Hack: Need cheap stylized water? Pass a scrolling noise texture into your mesh's Vertex Position in Unity Shader Graph. You get instant wavy movement without expensive physics or complex rigs! 🌊✨ #unitytips #techart #indiedev

💡 Tip of the Day: Skip huge sprite sheets for fire VFX! Pan a noise texture, distort it with a 2nd scrolling noise, and colorize via Gradient Map in Shader Graph. Buttery smooth flames + massive VRAM savings! 🔥✨ #techart #unity3d #indiedev

Loot drop alert! 🎒🗡️ 150+ ready-textured props that clip to any rig & keep FPS buttery. Your inventory will love you❤️ 😀👇 https://assetstore.unity.com/packages/3d/props/equipment-set-adventurers-gear-211607?utm_source=twitter&utm_medium=social&utm_campaign=zerinlabs #lowpoly #16bit #unity

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Time for #screenshotsaturday! 🎨 This week Zerin Labs is all about visual polish. What eye candy are you adding to your game? Drop your GIFs, videos, or links below. Let's boost each other! 🤝 #indiedev #gamedev #pixelart

Screenshot Saturday

⚙️ Game Dev Hack: Bake Ambient Occlusion into Vertex Colors! 🎨 In Unity Shader Graph, just multiply the Vertex Color node by your Albedo. Instant depth for low-poly assets with ZERO texture memory cost! ⚡ #unitytips #techart #indiedev

⚙️ Game Dev Hack: Need cheap wind for foliage? Skip the bones! In Unity Shader Graph, pass Time through a Sine node, multiply by a small vector, and add it to your Vertex Position. Instant, zero-rigging wind! 🌿🌬️ #unitytips #techart #indiedev

⚙️ Game Dev Hack: Skip complex rigs for foliage! Paint top vertices with red vertex color in Blender. In Unity's Shader Graph, multiply a sine wave by the red channel for instant, cheap wind sway. 🍃🌬️ #TechArt #UnityTips #IndieDev

💡 Tip of the Day: Need cheap foliage wind? Skip rigs! Paint leaf tips with Red Vertex Colors in Blender. In Unity Shader Graph, multiply a Sine wave (Time node) by the Red Vertex channel and add it to the Position node. 🍃💨 #techart #unitytips

Game dev confession: I spent more time solving the maze than building it😅 This kit is dangerously fun🥰 Interested? get it here👇 https://assetstore.unity.com/packages/3d/environments/dungeons/retro-dungeons-modular-labyrinth-maze-157479 #unity3d #indiegamer #retro

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⚙️ Game Dev Hack: Need cheap foliage wind? Paint the tips of your 3D grass with Red Vertex Colors. In Unity Shader Graph, multiply your wind sway math by the Red Vertex channel. Roots stay anchored, tips sway! 🍃✨ #unitytips #techart

Tried this forest kit for a moody prologue scene🌾 The fog, the lighting, the layout - feels like a playable fairy tale🐸 Get it here! https://assetstore.unity.com/packages/3d/environments/landscapes/retro-dungeons-modular-forest-163286 #indiegamedev #3dgames

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⚙️ Game Dev Hack: Save VRAM on low-poly props! Skip unique textures & paint Vertex Colors in Blender. In Unity Shader Graph, just plug the Vertex Color node into Base Color. Fast, cheap, and beautiful! 🎨 #unitytips #techart #indiedev

⚙️ Game Dev Hack: Use Vertex Colors to mask wind sway in foliage shaders! Paint roots black & tips white. Multiply wind offset by the vertex color so only leaves move. Saves a texture mask & boosts performance! 🌿 #UnityTips #TechArt

Built a dusty caravan route, some ruins, and a lizard camp in 2 hours🌵 Simple assets. Massive impact🐪 👇 https://assetstore.unity.com/packages/3d/environments/fantasy/lowpoly-desert-environment-pack-modular-game-assets-performance--167097 #retrogame #psx #rpg

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#screenshotsaturday is here! ⚙️ What new mechanics are you building this week? Show us how your games play! Drop your links below with a GIF or video, and let's boost each other! 👇 #indiedev #gamedev #unity3d

Screenshot Saturday

⚙️ Game Dev Hack: Save VRAM by channel packing textures! Map Metallic to the Red channel, AO to Green, and Smoothness to Alpha. Unity's URP Lit shader reads this natively as a "Mask Map". 🎨✨ #unitytips #techart #indiedev

⚙️ Game Dev Hack: Save memory on low-poly props! Bake Ambient Occlusion into Vertex Colors in Blender. In Unity Shader Graph, multiply Base Color by the Vertex Color node for cheap AO with zero extra textures. 🎨 #techart #unitytips

🕰️Modular Clocktower This environment tells a story even before you add NPCs🏰 Dust, gears, stone... something's ticking behind the walls💀 Link here! 😀👇 https://assetstore.unity.com/packages/3d/environments/retro-dungeons-modular-clocktower-259308 #3dart #solodev #unity

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💡 Tip of the Day: Need cheap stylized wind? Skip physics, use Shader Graph! Add a Sine wave to the vertex position driven by Time & World Position. Multiply by a vertex color mask to keep the roots still! 🍃 #unitytips #techart #indiedev

⚙️ Game Dev Hack: Animate foliage with Vertex Colors! Paint leaf tips red in Blender, then use the Vertex Color node in Unity Shader Graph as a mask for your sway effect. No rigs needed & highly optimized! 🌿💨 #UnityTips #TechArt

🦇 Dark, damp, and modular🕷 I’m never hand-placing rocks again👹 👇 https://assetstore.unity.com/packages/3d/environments/fantasy/retro-dungeons-modular-cave-223228 #zelda #8bit #nintendo

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