@zoldengames.bsky.social

I've read in the news, that SpaceX is going to build a fleet of satellites, that would laser ICBMs from orbit. So, I made a game about it in my physics engine. You need to laser ICBMs, but not hit the Blue Origin rockets with the girls.

Physics based game I'm working on runs on GPU, which gives plenty of performance to be spent on calculating soft bodies and destructible particle based matter.

I'm working on a simulated physics based game. I use compute shaders in Unity3D to run code on GPU. The asteroids are made of particle based matter. The ship is a textured soft body.