keebar

@10258678.bsky.social

Game Developer/Game Designer/Tech Artist/Archer I share my shaders here: https://miuwang.itch.io/ #gameDev #indieGameDev #shader #vfx #realTimeVFX #techArt #vrchat #unityEngine

Working with AI -- Vol.21 To take things a step further, I had Gemini build this 3D noise texture generator for me. Haven't written a single line of code by hand yet. AI is genuinely great for reinventing the wheel and making minor tweaks. #gameDev #indieDev #soloDev #realTimeVFX #techArt #shaders

keebar@10258678.bsky.social · 3w ago

Working with AI -- Vol.20 Gemini added a simplex noise sampling to distort the parallax depth of the crater #shader, and it did a great job. #gameDev #indieDev #soloDev #realTimeVFX #techArt #shaders #glsl/hlsl #unity3d #vrchat

Working with AI -- Vol.15 Finally nailed the mushroom cloud shape! Toughest part of the effect, since Gemini really struggles with 3D spatial reasoning. Best to avoid giving AI this kind of heavy lifting when coding together. What do you guys think? #gameDev #indieDev #soloDev #realTimeVFX #shader

keebar@10258678.bsky.social · last mo.

Working with AI -- Vol.14 Additional I had Gemini optimize the shader's raymarching section. Now, you can rain fire all you want. #gameDev #indieDev #soloDev #realTimeVFX #techArt #shaders #glsl/hlsl #unity3d #vrchat

Working with AI -- Vol.11 Changed my approach with Gemini: stopped using vague terms like 'explosion smoke' or 'implicit geometry.' Instead, I broke the prompt down into fine details, revealing it step-by-step. Finally got the base geometry for this smoke effect! #gameDev #soloDev #VFX #techArt