Help #Jimothy survive! More ridiculous ways to fail coming soon! #indieGame #gameDev #indieDev #soloDev #playInBrowser 👇link is in the replies!
keebar
@10258678.bsky.social
Game Developer/Game Designer/Tech Artist/Archer I share my shaders here: https://miuwang.itch.io/ #gameDev #indieGameDev #shader #vfx #realTimeVFX #techArt #vrchat #unityEngine
Use a ninja roll to prevent rear sneak attacks. Jimothy:"They mock my broken spine. But they don't know—because my neck cannot turn, I had to learn how to make the universe spin around me." #jimothy #indieGame #indieDev #soloDev 👇 Play for FREE in your browser! jimothy-adventure.web.app
At the end of the day, I still lost to the Void. 💔 #Jimothy #indieGame #indieDev #ninjaJimothy #soloDev Can you beat my high score? Check the link in the replies! 👇
Alley cat ambushes and ninja rolls! 🦝🥷 Jimothy ran into some serious competition while foraging, but all that ninja roll practice finally paid off. #Jimothy #gamedev #indiegamedev #soloDev #ninjaJimothy 👇 Link in the replies!
Game share feature test 👶🦝 Mid-game stats in Jimothy's Urban Adventure! 🏆Score: 215250 | ⏱️Time: 45m 41s | 📍Dist: 31420m | 🦴Bones: 65 | 👶Saved: 5 👉Play now: jimothy-adventure.web.app #BabyJimothy #JimothyGame #playjimothy #gameDev #indieDev #soloDev
Play Jimothy Game - Seattle Ballard Urban Adventure
Play Jimothy online! Explore Seattle's Ballard neighborhood with Baby Jimothy & Ninja Jimothy in the official Jimothy game. Master barrel rolls and urban foraging during Jimothy Night.
jimothy-adventure.web.app
🦝 "Look, a cat!"Just dropped my web-based raccoon survival game "Jimothy's Adventure" on itch.io! Fully playable directly in your browser. Give it a spin and see how many days you can last! #gameDev #indieDev #soloDev #jimothy #jimothyGame miuwang.itch.io/jimothys-adv...
Jimothy's adventure by keebar
Don't Starve, Jimothy style. A free web game made just for fun!
miuwang.itch.io
Added local progress saving feature and a new "Hunting Instinct" skill. Jimothy can now catch mice to get through tough times when food is scarce. #gameDev #indieDev #soloDev #jimothy #jimothyGame #playJimothy
Baby Jimothys can now grow up! They will reach adulthood in about 10 minutes, and then... they leave. 🦝🍼I also added a monologue system driven by game events to show Jimothy's random thoughts. #gameDev #indieDev #soloDev #jimothy #babyJimothy #Jimothynight
Baby Jimothy is here! Babies drain my energy, yet they heal my wounds. #Jimothy #BabyJimothy #gameDev #indieDev #soloDev
Try surviving as Jimothy! I made this little game in several days, and I'm still polishing the game and considering adding more random events and survival skills. #Jiomthy #BabyJimothy #gameDev #indieDev #soloDev
I spent two days developing this fun little game! The features and level designs are pretty much complete.I’ve been playing it all night, and now my hands are a bit sore. Come and try to beat my high score! 👉Play now: jimothy-adventure.web.app #gamedev #BabyJimothy #JimothyGame #indieDev #soloDev
Working with AI -- Vol.21 To take things a step further, I had Gemini build this 3D noise texture generator for me. Haven't written a single line of code by hand yet. AI is genuinely great for reinventing the wheel and making minor tweaks. #gameDev #indieDev #soloDev #realTimeVFX #techArt #shaders
Working with AI -- Vol.20 Gemini added a simplex noise sampling to distort the parallax depth of the crater #shader, and it did a great job. #gameDev #indieDev #soloDev #realTimeVFX #techArt #shaders #glsl/hlsl #unity3d #vrchat
Working with AI -- Vol.20 Gemini added a simplex noise sampling to distort the parallax depth of the crater #shader, and it did a great job. #gameDev #indieDev #soloDev #realTimeVFX #techArt #shaders #glsl/hlsl #unity3d #vrchat
Working with AI -- Vol.19 Gemini did an amazing job writing the crater effect shader this time. I barely wrote a single line of code myself, only making a few tweaks to the formula controlling the flash dissipation at the very end. #gameDev #indieDev #soloDev #realTimeVFX #techArt #shader #unity
Working with AI -- Vol.19 Gemini did an amazing job writing the crater effect shader this time. I barely wrote a single line of code myself, only making a few tweaks to the formula controlling the flash dissipation at the very end. #gameDev #indieDev #soloDev #realTimeVFX #techArt #shader #unity
Working with AI -- Vol.18 Building on the dust pass from last time, I worked with Gemini to further refine the dust effect for a more natural look. It’s a very subtle improvement, but luckily these tricks are quite low-overhead. #gameDev #indieDev #soloDev #realTimeVFX #techArt #shader #unity3d
Working with AI -- Vol.18 Building on the dust pass from last time, I worked with Gemini to further refine the dust effect for a more natural look. It’s a very subtle improvement, but luckily these tricks are quite low-overhead. #gameDev #indieDev #soloDev #realTimeVFX #techArt #shader #unity3d
Working with AI -- Vol.17 This time, I had Gemini add a dust pass to the shockwave shader to capture the dust and smoke kicked up as the wave sweeps over the ground and obstacles. The initial effect came together really quickly. #gameDev #indieDev #soloDev #realTimeVFX #techArt #shader #unity3d
Working with AI -- Vol.17 This time, I had Gemini add a dust pass to the shockwave shader to capture the dust and smoke kicked up as the wave sweeps over the ground and obstacles. The initial effect came together really quickly. #gameDev #indieDev #soloDev #realTimeVFX #techArt #shader #unity3d
Working with AI -- Vol.16 Procedural 3D mushroom cloud! Ended up doing most of this manually. Describing smoke shapes and tracking their changing opacity over time to an AI using natural language is just too tedious. Can anyone relate? #gameDev #indieDev #soloDev #realTimeVFX #shader #techArt
Working with AI -- Vol.16 Procedural 3D mushroom cloud! Ended up doing most of this manually. Describing smoke shapes and tracking their changing opacity over time to an AI using natural language is just too tedious. Can anyone relate? #gameDev #indieDev #soloDev #realTimeVFX #shader #techArt
Working with AI -- Vol.15 Finally nailed the mushroom cloud shape! Toughest part of the effect, since Gemini really struggles with 3D spatial reasoning. Best to avoid giving AI this kind of heavy lifting when coding together. What do you guys think? #gameDev #indieDev #soloDev #realTimeVFX #shader
Working with AI -- Vol.15 Finally nailed the mushroom cloud shape! Toughest part of the effect, since Gemini really struggles with 3D spatial reasoning. Best to avoid giving AI this kind of heavy lifting when coding together. What do you guys think? #gameDev #indieDev #soloDev #realTimeVFX #shader
Working with AI -- Vol.14 Additional I had Gemini optimize the shader's raymarching section. Now, you can rain fire all you want. #gameDev #indieDev #soloDev #realTimeVFX #techArt #shaders #glsl/hlsl #unity3d #vrchat
Working with AI -- Vol.14 Additional I had Gemini optimize the shader's raymarching section. Now, you can rain fire all you want. #gameDev #indieDev #soloDev #realTimeVFX #techArt #shaders #glsl/hlsl #unity3d #vrchat
Working with AI -- Vol.14 We are almost there! But it feels like it's missing a little something. #gameDev #indieDev #soloDev #realTimeVFX #techArt #shader #unity3d #glsl/hlsl #vrchat
Working with AI -- Vol.14 We are almost there! But it feels like it's missing a little something. #gameDev #indieDev #soloDev #realTimeVFX #techArt #shader #unity3d #glsl/hlsl #vrchat
Working with AI -- Vol.13 Additional Had Gemini build and optimize an object-pooled explosion spawner script. it feels like AI is way better at handling procedural, structural logic. What are your thoughts on this? #gameDev #indieDev #soloDev #realTimeVFX #techArt #shader #glsl/hlsl #unity #vrchat
Check this out, @p3ngu1nzz.bsky.social Vertex animation + implicit geometry + procedural 3D noise #gameDev #indieDev #soloDev #realTimeVFX #techArt #shader #unity3d #glsl/hlsl #vrchat
Working with AI -- Vol.13 Additional Had Gemini build and optimize an object-pooled explosion spawner script. it feels like AI is way better at handling procedural, structural logic. What are your thoughts on this? #gameDev #indieDev #soloDev #realTimeVFX #techArt #shader #glsl/hlsl #unity #vrchat
Working with AI -- Vol.13 I ended up doing most of the animation myself. Plus, I feel like using code and formulas to describe animation is actually way more concise than natural language. What do you guys think? #gameDev #indieDev #soloDev #realTimeVFX #techArt #shader #glsl/hlsl #unity3d #vrchat
Working with AI -- Vol.13 I ended up doing most of the animation myself. Plus, I feel like using code and formulas to describe animation is actually way more concise than natural language. What do you guys think? #gameDev #indieDev #soloDev #realTimeVFX #techArt #shader #glsl/hlsl #unity3d #vrchat
Working with AI -- Vol.12 Noise added!After applying ray-marching-based 3D noise sampling to the smoke shape previously generated via implicit geometry, the smoke constantly appeared to have a solid inner core, though fortunately, it was fixed in the end. #gameDev #indieDev #soloDev #realTimeVFX
Working with AI -- Vol.12 Noise added!After applying ray-marching-based 3D noise sampling to the smoke shape previously generated via implicit geometry, the smoke constantly appeared to have a solid inner core, though fortunately, it was fixed in the end. #gameDev #indieDev #soloDev #realTimeVFX
A visual effect tells a story. It has a beginning, a middle, and an end. Today, we're diving into the building blocks of VFX - they work together at the hands of the artist to create compelling visuals for our effect. #vfx #rtvfx #vfxfriday #techart
I've made some ropes to liven up the environment, and draw more attention to certain objects 🎐🪢🎐 They are authored through a 3D curve and animated by a vertex shader that reads the same panning wind texture as the grass. #ScreenshotSaturday #GodotEngine #GameDev #IndieDev #Shaders
Working with Ai -- Vol.9 I had Gemini add an explosion-lit effect to my shockwave shader. #gameDev #indieDev #soloDev #realTimeVFX #techArt #shader #glsl/hlsl #unity3d #vrchat
Working with AI -- Vol.8 Enhanced the visual respresentation of lighting on the Wilson cloud. #gameDev #indieDev #soloDev #realTimeVFX #techArt #shader #glsl/hlsl #unity3d #vrchat