🔴🟡🔵 BIG WALK 🔴🟡🔵 Out now on Steam, Nintendo Switch 2, and PlayStation 5. Hooray!
Kelvin van Hoorn | wishlist Oniros!
@kelvinvanhoorn.com
👹 Wishlist Oniros now! https://s.team/a/4332670 💤 🧙 Indie developer @smallleapstudio.com 🖌️ Loves stylized rendering Personal: http://kelvinvanhoorn.com Company: https://smallleapstudio.com pfp by Tibo #GameDev #IndieDev #Godot #Shader #VFX #TechArt
My new free interactive guide on #Godot Control Nodes and #UI is out!! qaqelol.itch.io/gui My free #Tween guide also gets a new update! qaqelol.itch.io/tweens AND You can now get the All-in-One version, that regroups all my guides + extra features to support me!! qaqelol.itch.io/guides #GameDev
My interactive tween guide for Godot is out ! If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help! The guide is free and will always be 🩵 qaqelol.itch.io/tweens #Godot #GameDev #Animation #Tutorial #Guide #Tweens
Tried another platforming obstacle. This one probably won't make it as it is too easy to accidentally fall out of it or otherwise fail that doesn't feel nice. #ScreenshotSaturday #GameDev #IndieDev
News time! 🚨 On August 9th our Steam version will transform to become BIG HOPS TOGETHER. - Play the full adventure ONLINE with 8 players - Pick up and throw your friends - Tongue swing from other players - Steal items from each other's backpacks - Story and collection progress is shared
Cool thing with the compute shader approach is that I can also hijack the cloud raymarching loop to chuck in some volumetric fog in a different buffer with barely any additional computational cost ✨ Now try to imagine how cooler this would look if those cloud shadows were actually accurate 👀
Quick tip if you're working with clouds: put them in the scene to contextualize them, cause otherwise you'll drive yourself mad thinking you've made the worst looking clouds in the history of rendering That being said, I guess I like how these clouds look ☁️ #gamedev #madewithunity
📢 BIG ANNOUNCEMENT ✨ My new game Yashi: Sand Driver now has a Steam page: store.steampowered.com/app/4601370 🚙 Drive through the desert 🏜 Survive the heat and the elements 📡 Find New Eden 🦊 Chill with your coyote Please WISHLIST & SHARE to support me 🙏 #indiegame #indiedev #driving #exploration
Someone still tends to their resting place. #memamorkin
Level design is hard yall 😮💨 #ScreenshotSaturday #GodotEngine #GameDev #IndieDev
This is deeply emotional for us.🥹 Scarlet Deer Inn, our dark medieval folk tale with physical embroidery, is OUT NOW on Steam! Thank you so much to everyone who has supported us on this journey. ❤️ Steam: store.steampowered.com/app1553260
Months of work, a lifetime of learning, but the Levelling The Playing Field 101 Courses program launches right now. Eight €40 courses launching 10 days apart, I aim to make the critical less-spoken parts of indie gamedev accessible away from expensive visa-locked hotel bars. courses.ramiismail.com
Levelling the Playing Field - Courses by Rami Ismail
Practical, focused courses for indie game developers. Business, marketing, budgeting, production, pitching and more - by Rami Ismail.
courses.ramiismail.com
Was playing around with some light film grain when I thought it might look cool pixelated with outlines, and it does 😌 I won't be using it for Oniros, but it's definitely a vibe #ScreenshotSaturday #GodotEngine #GameDev #IndieDev #Shaders
As expected the video compression break the film grain look 😔 The youtube version is slightly better, but still not the same as in the game youtu.be/7N1ZzToXNJw
Pixelated film grain | Oniros
YouTube video by Kelvin van Hoorn
youtu.be
Was playing around with some light film grain when I thought it might look cool pixelated with outlines, and it does 😌 I won't be using it for Oniros, but it's definitely a vibe #ScreenshotSaturday #GodotEngine #GameDev #IndieDev #Shaders
Was playing around with some light film grain when I thought it might look cool pixelated with outlines, and it does 😌 I won't be using it for Oniros, but it's definitely a vibe #ScreenshotSaturday #GodotEngine #GameDev #IndieDev #Shaders
You know what it's time for? It's time for me to wreck my notifications all day by reminding everyone about these starter packs I made for game devs who don't use generative AI in ANY capacity. There are three: go.bsky.app/6DRdowf go.bsky.app/AS5R4p7 go.bsky.app/7K7JDCJ
Less than 5 hours until release! Will people like my game? I'm so nervous...😳 Find it here 👇 store.steampowered.com/app/4605210/_/ #PetTheCat #なでねこ #摸貓貓 #indiegame #indiegamedevelopers #indiedev #cat #game #GameMaker #steamgames #WishlistWednesday #ゲーム制作 #猫 #独立游戏
Full world paint system using Godot's lightmap UVs to automatically work with any mesh in the scene. Godot doesn't actually support doing this so it got a little hacky at one point. #godot #godotengine #gamedev #gamedevelopment #indie #indiedev #indiegame
Updated the project to Godot 4.7.1, which means I get to add nearest scaling for that crunchy pixel look 👾 Here's hoping Bluesky doesn't compress it to bits #GodotEngine #GameDev #IndieDev
Updated the project to Godot 4.7.1, which means I get to add nearest scaling for that crunchy pixel look 👾 Here's hoping Bluesky doesn't compress it to bits #GodotEngine #GameDev #IndieDev
Surprise! New video about basic story structure for game trailers, common mistakes to avoid, and some examples of trailers with great storytelling. This one stems from months of working on a day long masterclass I gave recently in France 👀 Shares much appreciated 😊
The Best Game Trailer Template | Video Game Trailer Academy
YouTube video by Derek Lieu
youtu.be
In my memory there were a lot more Bwomps (or any shoving platform) in 3D Mario games, but there are surprisingly few. There are about 2 levels per galaxy game and even then the level has like 2-4 Bwomps in it 😔 Anyone know of more examples in other games? #leveldesign #platforming #platformer
Added some new platforming uh... platforms 😅 A fancy new swing and seesaw 🛝 What are some of your favorite obstacles in platforming games? #ScreenshotSaturday #GodotEngine #GameDev #IndieDev
Added some new platforming uh... platforms 😅 A fancy new swing and seesaw 🛝 What are some of your favorite obstacles in platforming games? #ScreenshotSaturday #GodotEngine #GameDev #IndieDev
It's been a while, so in case you missed it, Penguin Festival does indeed have a store page and trailer! Any shares/wishlists are super appreciated! 🐧🪇 store.steampowered.com/app/3552090/... #GodotEngine #gamedev #indiedev
Penguin Festival on Steam
You are a penguin! Lend a helping flipper to your community as it prepares for an annual festival. Complete some last-minute festival to-dos during the day while you explore the vibrant penguin town. ...
store.steampowered.com
Proud to announce you can now pre-order the Levelling The Playing Field 101 Video Courses. Practical, focused 101 video courses for indie game developers. Business, marketing, budgeting, production, pitching and more - €40 (excl. VAT) per course, with bulk & group discounts! courses.ramiismail.com
Levelling the Playing Field - Courses by Rami Ismail
Practical, focused courses for indie game developers. Business, marketing, budgeting, production, pitching and more - by Rami Ismail.
courses.ramiismail.com
Part 4 of the Procedural GPU Patterns #GodotEngine #gamedev series introduces hashing. We implement a simplified version of the 32-bit xxHash algorithm. We also create float values by directly putting bits in their mantissa. catlikecoding.com/godot/proced...
Hashing
Use hashing to fill space with pseudorandom values, in Godot Engine 4.
catlikecoding.com
Bugscraper is out now! Steam: store.steampowered.com/app/2957130/... Itch: yolwoocle.itch.io/bugscraper #weindies #gamedev #videogame
Drew a little self portrait based on a recent photo in the same style as my game Oniros. Should I use it as new profile picture 🤔 My current photo is like 6 years old by now #Drawing #SelfPortrait
I've tried once more to make clouds you can run into. I've given up on alpha clipped approach. These are a particle system of billboards, lit only by the view direction (no normals). #ScreenshotSaturday #Shader #GameDev #IndieDev #TechArt #GodotEngine
I've tried once more to make clouds you can run into. I've given up on alpha clipped approach. These are a particle system of billboards, lit only by the view direction (no normals). #ScreenshotSaturday #Shader #GameDev #IndieDev #TechArt #GodotEngine
Graphics errors always give the best pictures 👾