Adam Scott

@adamscott.studio

Web platform lead of the @godotengine.org, employed by the @godot.foundation. Wildling of 42nd @godotwildjam.bsky.social.

I can finally brag that I got mentioned in one of the prestigious @dolphin-emu.org blog posts. You can now crop the emulated screen as much as you want! Really useful in order to get rid of window-boxed images. My many thanks to the team and everyone who commented in my PR. #dolphin #wii #gcn

Dolphin Progress Report: Release 2606

Welcome to the Progress Report for Dolphin Release 2606. We usually prefer to launch toward the beginning of the month, but a slew of important, large, and technically challenging changes had us worki...

fr.dolphin-emu.org

#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/

Godot 4.7 Release: Lights, Camera, Action!

Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.

godotengine.org

Two months in Godot and it's great. The integration of script, objects, signals and how well they work together means I'm writing and extending gameplay code and shaders (badly) while doing art and design work. Things seem so much faster for dev but it could also be our small multiplayer project.

Bild

@abney317.com I just read about your analog stick problems, and I may have stumbled recently on something relevant for you. I isolated what makes a N64 controller so distinct from other controllers and why it sucks playing N64 games on them: it's all about the "thumb-travel range".

@modernvintagegamer.com I'm certain that you'd be interested in what I discovered. It appears that the physical size of an analog stick matters more than we thought. That would explain why playing emulated N64 games (with i.e. JoyCons) feel so weird. It's caused by the "thumb-travel range".

Today, I found out the perfect analogy for "thumb-travel range": it is the mouse DPI for the human thumb. Software cannot fix this. It's like the difference between using a mouse at 400 dpi and at 3600 dpi. So I added a little more context to the "What is thumb-travel range" section of my page.

Stick it Up!

Stick it Up! is an online tool to know how much to extend your controller's analog stick in order to emulate another's feel.

stick-it-up.adamscott.studio

Do you know about the importance of the thumb-travel range for a controller analog stick? This new concept will change the way we play games with analog sticks. *I'm dead serious.* It also opens the way for thumbstick emulation for more accurate retro gaming. Wanna know more? Read my article.

Stick it Up!

Stick it Up! is an online tool to know how much to extend your controller's analog stick in order to emulate another's feel.

stick-it-up.adamscott.studio

What are you doing, Mario from Mario & Luigi: Superstar Saga? You’re T-posing before the minigame? Fine, it happens all the time, the animation wasn’t loaded yet. Wait, IN A 2D GAME? 😵‍💫 That cannot be anything else than an Easter egg. 😂 A gag way before it’s time. #nintendo #gba #easteregg #tpose

Mario standing on Luigi (as a surfboard) on the beach line just before the surfing minigame starts.

Rift Riff (out now!) was proudly made in Godot!! It started as a “small game to see if Godot is ready for commercial games” and 1,5 years later & with a 5-person team all working in the editor I can give you a resounding YES, IT’S READY. store.steampowered.com/app/2800900/... #godotengine #gamedev

Save 15% on Rift Riff on Steam

Jump a rift, fight off monsters, plunder their world. A strategic mix of juicy tower loadouts, varied monster behaviors, and forgiving mechanics.

store.steampowered.com