Justo Delgado Baudí

@jdbaudi.bsky.social

Game developer. Loves Haxe and Godot Available for work! Worked on: - Terry's Other Games https://store.steampowered.com/app/2824580/Terrys_Other_Games/ - Dicey Dungeons https://store.steampowered.com/app/861540/Dicey_Dungeons/

I want to support our friends from Seville @preludethegame.bsky.social, so share this post to have a chance to get PRELUDE: DARK PAIN for free! I'll pick a winner if this post gets at least 100 RTs in the next 24h! 🤞 (Besides, there is a collaboration going on that you may find interesting) 😉

A cross content announcement featuring Crisanta from Blasphemous which was announced during the Prelude: Dark Pain Kickstarter campaign.
Prelude Dark Pain@preludethegame.bsky.social · last wk.

Prelude Dark Pain is available in Early Access! ⚔️ Face enemies in turn-based tactics battles 🗺️ Set foot in a dark fantasy world ⚙️ Customize your team of heroes

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.

📢🌟Nom Nom: Cozy Forest Café is RELEASING ON CONSOLES 📆 TOMORROW! July 15th ⏰ 18:00 CEST / 9:00 AM PT 🎮Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5 & Nintendo Switch 🏷️ 10% OFF on Consoles 🏷️ 30% OFF on Steam

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We're in the process of rebranding Godot XR Tools v2 to Godot XR Development Kit. This due to the structural differences the rewrite has introduced with the older (still maintained) version.

After 4+ years spent tinkering, Bravest Coconut is available on Steam. It's a Point & Click Adventure with no pointing and clicking, taking the quirky puzzles from games like Monkey Island and mixing with the exploration and action of retro Zeldas: s.team/a/2913190 #Godot #PixelArt #IndieGame

Save 10% on Bravest Coconut on Steam

Bravest Coconut is a Point & Click Adventure game without pointing and clicking. Help Coco the cat as her quest to return a library book becomes much more complicated than she thought. Solve story...

store.steampowered.com

For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: godotengine.org/article/cont...

Changes to our Contribution Policies – Godot Engine

Godot is growing fast, so here is how we are dealing with the huge increase in contributions.

godotengine.org

We would like to thank Battlefield Studios for the Corporate Platinum sponsorship. Thanks to them, we will be able to continue improving the engine for everyone, and welcome new users who are creating custom Battlefield maps using Godot + Portal. fund.godotengine.org

Battlefield Studio's logo and Godot's Logo

I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.

Godot's current policy on AI-assisted contributions reads like this:

"The use of AI to contribute to Godot is discouraged, and contributions made entirely by AI are prohibited.

We acknowledge that AI can be useful, but we are convinced that human effort results in better and more relevant contributions.

If you do use AI, we expect that you put in effort to proofread and improve anything it generates, and that you disclose what you used AI for. As maintainers spend significant time reviewing your code, please make sure that the code you submit is well-tested and functional. Please be respectful of their time and only submit something you have put thought and effort into."