AIIDE

@aiide.bsky.social

Official account of the AAAI conference on Artificial Intelligence and Interactive Digital Entertainment

Consider sponsoring the AAAI AIIDE conference in Belo Horizonte, Brazil! Your support will help motivate cutting-edge advancements in Game AI and creative technologies while giving you access to the best global talent in the field. Get involved: sites.google.com/view/aiide20...

AIIDE 2026 - Sponsors

Call for Sponsors We are excited to announce the Call for Sponsors for the The 22nd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2026), taking place in Belo ...

sites.google.com

Today is the last day to submit full papers for AIIDE 2026! Submit in Easychair by midnight tonight (AOE). Missed the paper deadline but want to show a demo? Submit to the case studies track by next Thursday to showcase and playtest it at the conference! sites.google.com/view/aiide20...

AIIDE 2026

The 22nd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2026) is the next in an annual series of conferences showcasing interdisciplinary research on modeling,...

sites.google.com

Don't forget to register your paper abstract by tomorrow, anywhere on earth! - Abstract Deadline: June 26, 2026 - Full Submission Deadline: July 03, 2026

More time to finish and polish your paper! We have extended the deadline of both our abstract and full submission deadlines by a week. The new dates are: - Abstract Deadline: June 26, 2026 - Full Submission Deadline: July 03, 2026

AIIDE is going to have three workshops this year! This year, we are hosting Experimental AI in Games, The Workshop on Automated Game Design, and Designing Neuroinclusive Human-AI Interactive Learning Environments. Learn more here: sites.google.com/view/aiide20...

AIIDE 2026 - Workshops

AIIDE is proud to announce three workshops this year! See their descriptions below. Experimental AI in Games (EXAG) The Experimental AI in Games (EXAG) workshop is a workshop traditionally held at th...

sites.google.com

🧬 New at AIIDE 2026: QDA-VC Competition Design quality-diversity algorithms that adapt to changing constraints. Test your approach across PCG + optimization — plus a secret problem space 👀 🗓 Submissions: Aug 1 – Sept 8 🏆 Results: Nov 13 Get started: sites.google.com/view/aiide20...

GitHub - fiabot/VariableConstraintGA at competition

This is a repository to benchmark algorithms for genetic algorithms with shifting constraint environments - fiabot/VariableConstraintGA

github.com

This year’s AIIDE is hosted by the Federal University of Minas Gerais, in Belo Horizonte, Brazil! Nestled in the Pampulha district’s cultural corridor, the campus’ location makes getting to nearby cultural landmarks a breeze.

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The AIIDE 2026 Call for Workshops is open! Hosting a workshop lets you explore a topic in-depth with experts in AI in digital entertainment. Workshops can take many forms: papers, game jams, mixers, and more! Proposals due May 15th, 2026. Read more at: tinyurl.com/aiide26ws

AIIDE 2026 - Call for Workshops

AIIDE 2026 invites proposals for half-day, one-day, or two-day workshops. Workshop participants will have the opportunity to meet and discuss issues with a selected focus, providing an informal settin...

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We are thrilled to announce that AIIDE-26 will be held at the Federal University of Minas Gerais, Belo Horizonte, MG, Brazil from November 9-13, 2026! Paper abstracts due June 19 with full submissions due June 26, 2026. sites.google.com/view/aiide20...

AIIDE 2026

The 22nd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2026) is the next in an annual series of conferences showcasing interdisciplinary research on modeling,...

sites.google.com

AIIDE´25 features a keynote by Dr. Jonathan Schaeffer, 50 year veteran in the field who will share valuable lessons from his career.

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🏆 Best Paper – 2024 Generalized Entropy and Solution Information for Measuring Puzzle Difficulty by Shen and Sturtevant Puzzle entropy uses information entropy with respect to player knowledge to measure the difficulty of a puzzle. The paper generalizes and refines this idea.

Workshop registration for AIIDE 2025 has been reopened! Thanks everyone for the patience while we sorted out logistics. Register for the joint EXAG and INT workshop using the link below! 🔗https://sites.google.com/ualberta.ca/aiide2025/registration

🏆 Best Paper – 2023 There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring by Kelly et al. Language models create fluent narratives, while planning-based story generators offer control. This paper explores how to combine the best of both!

🏆 Best Paper – 2022 Puck: A Slow and Personal Automated Game Designer by Michael Cook The author outlines new goals for automated game design focused on users and communities. The result is Puck, an automated game design system with an exhaustive approach to content generation.

🚨 Due to a high number of sign-ups for the joint EXAG-INT workshop, we’ve temporarily closed registration while we secure a larger venue. Stay tuned for updates!

🏆 Best Paper – 2021 MappyLand: Fast, Accurate Mapping for Console Games by Osborn et al. Game maps are useful for humans, game-playing agents, and content generation. Mappyland uses a variety of heuristics and algorithms to automatically generate accurate maps from example play.