Matthew Guzdial

@matthewguz.bsky.social

Associate professor @ University of Alberta and Canada CIFAR AI Chair @ Alberta Machine Intelligence Institute. Games, machine learning, and creativity | he/him

If you’re asking yourself “where’s the watchalong Prisoner podcast where they watch Columbo and Ice Station Zebra?” look no further friend

brendan mordheim@brendanmcleod.dev · yesterday

If you're enjoying The Prisoner now that it's on Criterion, you might enjoy the podcast that @matthewguz.bsky.social and I made: THE PRISONER'S DILEMMA! We talk about what each episode is doing, how it was made, and what the show says about McGoohan as a creator. the-prisoners-dilemma.com

mario has 5 "sensor pixels" used for physics... his feet pixels check for solid ground to land on, of course. the side pixels check for walls, and eject him outward. the head pixel checks for bonking against a ceiling. if his head misses a block but his side enters it, he gets nudged sideways

Australia’s eSafety commissioner buried a report (released Friday afternoon) that shows the under 16 social media ban didn’t tangibly reduce teen social media use, and also resulted in parents tuning out of kids usage. We traded our privacy for no reason. theconversation.com/more-than-80...

More than 80% of kids still using social media despite ban, new eSafety report finds

The report provides more evidence Australia’s world-leading social media ban isn’t going to plan.

theconversation.com

Blue Bottle Games, as a policy, does not use generative AI. It's something we've discussed as a team, weighing the pros and cons, and ultimately, we decided it was not for us. Recently, while chatting with a colleague, she mentioned it was useful hearing our reasoning. So: Sharing time! 1/12

I got to guest on Tommy's new podcast! It was really great to chat about the book in such detail, he asked really interesting questions and we got into a lot of the good stuff behind why I wrote it and why I care about it. And also how we're both stupid. Order Next Level here: linktr.ee/next_level

AI and Games@aiandgames.com · 2w ago

The second episode of the podcast is out now! Our first guest on the podcast is @mtrc.bsky.social, procedural generation researcher and author of the new book 'Next Level: Making Games That Make Themselves'. YouTube: youtu.be/KJNoLluJCss #GameAI #PCG #GameAIPodcast #Podcast #GameDev

More briefly: Normally LLMs are supposed to refuse to hack but cybersecurity folk turn that off sometimes & use them to find security flaws. For obvious reasons they test those in secure environments w limited access to the outside world. Except this one wasn’t quite as secure as they thought.

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Having an in person international or national event in America? Are you weighing factors like lodging and transport? Cool stuff to do? Here's a map to consider if any of your attendees may possibly, even remotely be LGBTQIA. And you care about them.

Source: Movement Advancement Project (MAP) LGBTQ Equality Maps

See original source of US LGBTQIA safety study for tabular data by state.

It's been 14 years since my last Game AI Speaking Tour. And there's a new one coming later this year!!! I'm in the EU for most of October with some availability to speak on: - (Actual) Game AI - Navigating the GenAI hype safely - Innovation at Scale - Something else luke@ludicai.games

As someone who's sponsored this event for a few years (and can't any longer), I have to say if you're at all interested in access to some of the most gifted thinkers at the intersection of (real-not-bullshit) AI and Games, this is the event you should be putting your money into

AIIDE@aiide.bsky.social · 3w ago

Consider sponsoring the AAAI AIIDE conference in Belo Horizonte, Brazil! Your support will help motivate cutting-edge advancements in Game AI and creative technologies while giving you access to the best global talent in the field. Get involved: sites.google.com/view/aiide20...

Consider sponsoring the AAAI AIIDE conference in Belo Horizonte, Brazil! Your support will help motivate cutting-edge advancements in Game AI and creative technologies while giving you access to the best global talent in the field. Get involved: sites.google.com/view/aiide20...

AIIDE 2026 - Sponsors

Call for Sponsors We are excited to announce the Call for Sponsors for the The 22nd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2026), taking place in Belo ...

sites.google.com

My privilege to share some lovely stories from the science community about what Sam Neill's timeless performance as Dr. Alan Grant in Jurassic Park meant to them—and why it will continue to inspire kids to chase their own discoveries for years to come.

Sam Neill Inspired a Generation of Scientists

The actor, who died at age 78 on Monday, embodied a passionate approach to research and positive masculinity in his role as paleontologist Alan Grant in the 1993 blockbuster Jurassic Park.

wired.com

Would you like to contribute an OBJECT to live in a WAREHOUSE GAME? I'm working on a parser fiction game where you play as a worker in the warehouse of the gods- sorting, storing, rearranging objects, meandering. I need so many objects! Maybe even: one of yours? docs.google.com/forms/d/e/1F...

Objects contribution for god's warehouse game

What is this? I'm (Everest) making a short parser fiction game where you are a worker in the warehouse of the gods, sorting and storing objects to the whims of holy creatures. Would you like to subm...

docs.google.com

BREAKING: Xbox will cut 3,200 jobs as part of a major reorganization, and divest from five studios: - Compulsion and Double Fine will go indie - Ninja Theory and Undead Labs will be sold - Arkane to enter consultation process Here's the full story: www.bloomberg.com/news/article...

Microsoft’s Xbox to Cut 3,200 Jobs, Divest Five Studios in Major Overhaul

Compulsion and Double Fine studios will become independent; Undead Labs and Ninja Theory will be sold. Xbox will also look to sell or spin out Arkane Studios.

bloomberg.com