Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
Akosmo
@akosmo.bsky.social
Just a girl trying to survive and make others happy 🌸 I'm mostly a developer, but I also make art and music Godot contributor and Oscillody developer More at: https://akosmo.carrd.co Deeply in love with @gwenhemoxia.bsky.social ❤️❤️ Banner by me and her :3
I'll be joining Art Fight this year! Hopefully I can draw a lot! artfight.net/~Akosmo #artfight #artfight2026
Spoiler grace period is just a lost tradition now huh
I'll be joining Art Fight this year! Hopefully I can draw a lot! artfight.net/~Akosmo #artfight #artfight2026
This is the first track of mine to reach 1 million plays. That's neat! Thank you for the support ^w^
Working on Oscillody 3.0.0... feels kind of weird releasing major versions like this, but I believe it's techinically correct. I suppose my problem was not releasing v1 and v2 as beta versions. Oscillody should've been in early access. Lesson learned.
Today marks 10 years since I started making music, and I have some updates to share. I wish I had music to release today, but that'll have to wait for a little longer. For now, have this preview of something I'm working on!
EVERY SINGLE PART of a lily is toxic! Petals, leaves, pollen, the water in the vase. You can celebrate someone other ways besides killing their cat. I worked as a vet tech for 10 years. Let me assure you, you don't want to see your cat go through this nightmare.
As we roll into Valentine’s Day, and with Easter looming- it’s time for my annual PSA- these kill cats. Period, full stop. Lily pollen is insanely toxic and will destroy their kidneys in 18 hours. If you have cats- THROW LILIES AWAY. 1/
Audio spectrum fixed c: can't wait to add it to Oscillody!
Finished this. I also got one of my PRs for Godot merged for the first time! Sadly, not the audio spectrum fix yet, but the progress is promising. If all goes well, it should be added to Oscillody soon! Speaking of which, I should continue developing it now! I've got so much to add!
I'd be posting more updates about Oscillody, but I've been busy with a few things... that includes contributing to Godot, which is cool!!! I enjoy helping out with the engine. I wanna see it grow more, especially in the audio side.
Finished this. I also got one of my PRs for Godot merged for the first time! Sadly, not the audio spectrum fix yet, but the progress is promising. If all goes well, it should be added to Oscillody soon! Speaking of which, I should continue developing it now! I've got so much to add!
Taking a very short break from developing Oscillody to make a tiny app for my job. I gotta say, dictionaries are kind of annoying to work with. Planning to continue working on Oscillody next week (if not earlier)
Taking a very short break from developing Oscillody to make a tiny app for my job. I gotta say, dictionaries are kind of annoying to work with. Planning to continue working on Oscillody next week (if not earlier)
Oscillody v3 development progress: Buffer Queue Size (to be renamed) now does not require app restart!