bvisness.me/high-level/ Great article on low-level programming. Don't be afraid of the high-level!
High-level is the goal
Why should anyone care about low-level programming?
bvisness.me
bvisness.me/high-level/ Great article on low-level programming. Don't be afraid of the high-level!
High-level is the goal
Why should anyone care about low-level programming?
bvisness.me
I once went on a 3 day programming bender where I listened to the soundtrack to Koyaanisqatsi on repeat and my only sustenance was homemade brownies and their caffeine and sugar and now every time I listen to that soundtrack I desperately crave brownies
Today I found myself replacing enums + LUTs with pointers to static structs. The main benefit I found (other than being way more ergonomic to read and write) is that you can construct arbitrary variants at runtime as needed - surprisingly useful! The downside is memory usage and non-serializability.
zanlib.dev/blog/reliabl... Great article! Gives words to the emotions I have wrt LLMs.
Reliable Signals of Honest Intent
It's better if the message comes in an expensive box.
zanlib.dev
Since BSS memory is allocated virtually, you can pre-allocate huge amounts of memory for free without dealing with mmap! char virtual_mem[10ULL << 30]; You need to set `-mcmodel=medium` for BSS larger than 2GB. Interestingly, it starts segfaulting for me at around ~20GB. I wonder why that is?
I might be missing something but I feel like the idea of a texture atlas is kind of silly. You're representing an array of bytes as a rectangle (the atlas) and allocating a rectangle inside to store an array of bytes (the texture). Just put the small array in the big array, no? Keep it all 1D.
I thought the release would have quite a bit less in it, glad to have to show off than I thought!
Announcing rwing alpha 2.3! - OSDs and Overlays - Notes UI Improvements - Timeline zooming and panning - And much more! See a showcase of the improvements and link to download below...
Cool method of handling GPU allocations - Create a combined CPU/GPU linear allocator struct with both cpu and gpu buffers, then take an allocator pointer to everything! No need for reference counting or tracking. Cleanup is just a buffer destroy and a couple pointer resets.
OF COURSE RIGHT: 0 DOESNT WORK WITH POSITION: ABSOLUTE FOR SOME REASON< EXCEPT WHEN YOU ADD POSITION: RELATIVE TO THE PARENT FOR SOME REASON> OF COURSE I SHOULD HAVE THOUGHT OF THAT MY BAD
vc funding but it's just a dude with a job giving my unemployed ass 100 bucks
Anytime anyone in the future mentions git even in passing I am going to evangelize about git reflog. This has saved my ass so many times since I learned about it.
Hated making icons by code in my app, so I wrote a whole ass separate panel for making them lmao. Only took a few hours to make, surprisingly time efficient!
figured out that literally any api can be immediate mode with good caches behind it this has caused many small revelations for me
Rationalism is a cult but damn do they have the most accurate and actionable advice sometimes
Goddamn it, why is modding tooling always exclusive to windows. We had cross-platform development in the 80s!
I am now officially a dolphin developer yippee! My two line change has been merged.
IMO it's totally valid (and in some cases better) to use a big flat string as the backing for a text editor. You can easily memmove for inserts in under a millisecond on multi-megabyte text files. And while people may open and look through larger files (e.g. logs) it's unlikely they will edit them.
Just finished rewriting two ubiquitous ssbm tools in like a week to be faster, simpler, easier to use, more correct, and cross platform. I love my job.
It's so fun learning a field that's adjacent to your main expertise. You constantly think "yep, I'm gonna look back at this and cringe". But this feeling isn't negative for me, it's instead looking forward to the enjoyment of drastic improvement over the next few months.
I really like bsky because there's no one here. I don't want people seeing my lowest behaviour of shouting into the void.
Never thought I'd be saying this but damn, webdev is kinda fun. At least if you don't do anything crazy. Got a simple server read/writing to a db and from a site working in a few hours. Gonna turn it into a simple forum / chat for fun. Used sqlite, mongoose, and htmx and it works great.
shoutouts to @alex-for-real.bsky.social for defeating himself in order to win empty house
16. Sage won UVic Monthly, beating Andreas and Doby (BC) 17. Klay won Town Center Tussle, beating Rayd and Schmang (FL) 18. Aitch won Empty House, beating Aitch and RATS (AB) 19. NFGraves won GEORGIAN REBORN, beating EricG and Trask (ON)
I really like doing commissions for tournaments. Being self-employed means I don't have any deadlines, which makes my efforts often meandering and unfocused. Having that hard deadline is nice as it forces me to get my shit together. Reminds me of uni, except now people actually care.
Just fixed a crazy bug. The results screen model scale table was being overwritten unknowingly by mex, causing us to load code as a model scale value making models to disappear. Was hell to track down, thank god for memory breakpoints. Solution was ez tho, just moved the table and it works great!
UI upgrades took so long... BUT I found a cool new (to me) way of representing UI! Instead of a tree, all you need are two vectors, a panel vector and a split vector. Each split contains a direction and bitfields for the l/r or u/d panels. Then split manipulation is pretty much all bitfield ops!
Announcing rwing alpha v2! Rwing is an advanced replay viewer for SSBM. It supports in-game notes, creating UnclePunch savestates, combo finding, dynamic UI, and tons more! Grab it on my patreon! www.patreon.com/posts/127319... See the improvements in v2 below!