The Steam Frame is so nice to develop on. I have tailscale setup and the Godot editor running natively on it I can't believe how nice the workflow is.
Alex Figar
@alexfigar.bsky.social
Game Developer, 4 years experience working on VR/AR projects in Unity. Currently creating pretty little planets full of smol lil guys
How am I supposed to get work done when he goes and does this?
🎮👾algorithm, do your thing please - show the game to the right people #gamedev #indiedev #indiegame #pixelart #pixelartist #retrogame #retro #game
This internal monologue shits exhausting. Spent the morning writing a script, my social battery is now empty and I've only been talking to myself.
Whoops accidentally spent a month creating low poly pixel art materials in blender instead of doing actual work... youtu.be/a09hcmgdrO4 #gamedev #b3d
Low Poly Pixel Art - Devlog #7
YouTube video by Alex Figar
youtu.be
I reckon alot of fantasy music could be turned into sci-fi if you just replace the lutes with electric guitars.
I just went and re-activated my Facebook account, just so I can completely remove it this time around.
internally at Meta: -trans and nonbinary themes stripped from Messenger -enforcement policy now allows for the denial of trans people's existence -tampons removed from men's restrooms -DEI programs shuttered -Kaplan briefed top conservative influencers the night before policy changes were announced
Cave's of Qud released yesterday after 15 years of development and I am completely enthralled by the visual work on display here. The info density, palette, and visual artifacts hitting on all cylinders in both the menu system and the environmental design of the gameplay. It's fucking good
Installing Hannah Montana Linux and proton because I want the best of both worlds
Funny story: Journey had no automatic shadows. I painted them all by hand. The shadow texture was not hi-res. To get the iconic sunset columns to cast sharp shadows, I made sure that they aligned with the pixel grid of the texture. Here you can see the shadow map I painted.
This is probably a really easy problem to solve if I just sat down and worked out the index math, but I'm gonna just swap offsets around till it works.
I've been messing around with planet rendering in the Flax engine, finished up on geometry generation and its stupid fast.