Allen

@allenriley.com

https://www.allen-riley.com

I once again consult my Triangle of Despair® life improvement model first established in 2012: Instructions: Each of the three corners (Confused, Discouraged, Unhealthy) leads to the others. Remove one corner to break the triangle.

A close-up photograph of a crumpled thermal receipt paper print-out of a diagram labeled "Triangle of Despair." The diagram is a faint grey triangle with a skull emoji in the center. The three points of the triangle are labeled: Confused, Discouraged, Unhealthy.

I apparently made this MS Paint illustration of the Dream House by La Monte Young and Marian Zazeela which I emailed to myself on February 12, 2010 (dh.bmp)

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I pretty much had zero or negative interest in the idea of art before seeing the Dream House in 2002 and I still don’t really understand or make art that isn’t somehow like the Dream House

"I AM THE BEST ARTIST René" by René Moncada on West Broadway between Spring and Broome Street circa 1986 appears in the 1988 Superman arcade game by Taito

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Hypnogenesis has a wishlist page on Steam! After the response that @allenriley.com and I got at GDC we decided to make a home version! I think we're the only game on Steam that mentions Nam Jun Paik in the description. store.steampowered.com/app/4545390 #indiedev #videofeedback #indiegames

Hypnogenesis on Steam

Hypnogenesis is an experimental video feedback bullet hell game in which arcade gameplay is integrated with the controls of a video synthesizer.

store.steampowered.com

I like to think that if Kurt Cobain lived longer he would have started a post-Nirvana techno grunge band inspired by PIL in 1997 called Transcendence Inc.

Got lunch in a ramen place in SF and every song on the radio was by the exact same Jack Johnson style singer with lyrics like “transactions smooth as butter”, I asked and it was indeed AI

Andy Wallace and I showed and discussed Hypnogenesis at a video game concept art exhibition curated by Steph Ng and Meha Murthy at Little Raven Gallery in San Francisco on March 12, 2026. The show also featured microtalks by game designers including Richard Lemarchand and Bridget Winn.

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Hypnogenesis, the video feedback arcade game I made with @andymakes.itch.io is going on a San Francisco tour from March 10-14, 2026 with events at the Intersection of Art & Technology, Little Raven, Experimental Games Showcase at GDC, and boshi's place x Syzygy!

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I have had to move my studio so many times since moving to Santa Cruz that I feel like I work for an eccentric artist who never makes anything and who I never see

Just read my PhD application from 2021 and it is heartening to see that I either have done, or have concrete plans to do, pretty much everything I said I would do, although I have not necessarily made anyone aware of these things outside my immediate community