enes altun
@altunenes.bsky.social
Software Dev & Psychologist, I will mostly share my creative coding pieces and visual illusions here with code 🦀 :-) And for keeping track of new things/discussions in the science of course :-) https://github.com/altunenes
The Hole That Isn't There... code: www.shadertoy.com/view/Ncy3W1 #perception #gamedev #parallax
internet has plenty of black holes already. but I couldn't resist making one of my "own" anyway... 😁 geodesics, disk coloured with spectral rendering etc etc shader code (lives in cuneus rust/wgpu): github.com/altunenes/cu...
Gaussian vs Gabor. Real time 2d splatting via compute shader with adam (first 8.0 seconds) in cuneus 🦀 Code: github.com/altunenes/cu...
fun fluid experiment (and also an additional experiment to see how badly bluesky's video encoder mangles them :-P ) code: github.com/altunenes/cu... #rustlang #fluid
my physarum experiment via Kolmogorov arnold #wgpu #creativecoding
weekend activity: tried to replicate a part of Veridis Quo (Daft Punk) with math/shaders based on my guitar feelings :-P code/live version: shadertoy.com/view/NfjGDc its also on cuneus too 🦀: github.com/altunenes/cu... #codeart
tried to improve lil bit with maccormack + helmholtz hodge 🙂 But more importantly: 17 compute passes per frame declared in ~18 lines of Rust. Cuneus wires all bind groups, buffers, and passes from a simple dep graph. one dispatch call... github.com/altunenes/cu... #rustlang
fluid experiment code: cargo run --release --example fluid with egui params 🙂 github.com/altunenes/cu...
video looks full color, but the code is actually just flashing RGB frames one by one. try pausing the video anywhere you'll only see a single color channel 🙂 See Fabrice's code for demonstration: www.shadertoy.com/view/scS3Rz #perception #vision
fluid experiment code: cargo run --release --example fluid with egui params 🙂 github.com/altunenes/cu...
some art shading stuff for unwind after work🙂 code: shadertoy.com/view/Ncf3WB #creativecoding
I've been working a lot with GStreamer lately, and somehow its logo caught my attention 😅 😵💫 So.. some shading stuff for unwind after hard work...🙂 code: www.shadertoy.com/view/7cfGzj
too many good improvements in parakeet-rs 🦜🦜🙂 github.com/altunenes/pa... also with this version, you can say goodbye to unstable CoreML on apple and work with webgpu directly (uses metal under the hood natively, dont confuse by "web" thing 😉). #rustlang #speech #diarization #asr
It's been over four years, but Scramblery got a major update. scramble images/videos and detect motion (with SEA-RAFT) for temporal coherence. -Scramblery is a desktop app for img/video scrambling with various methods. Entire screen or just the detected facial area- github.com/altunenes/sc...
physically based rendering for fractal: spectral buddhabrot #fractal #buddhabrot #creativecoding
short coding session while waiting for lunch: logarithmic spiral with spectral colors #creativecoding #rustlang
spectral render spiral galaxy via chaos game algo (with many ugly if else blocks 😃) #codeart
3dgs in Cuneus with 2 pass 16bit radix sort. its easy to play with Gaussians with hot shader support and geting hq export 🙂 code: github.com/altunenes/cu... #GaussianSplatting #rustlang #creativecoding
Now we have also nemotron-speech-streaming-en-0.6b onnx in Rust :-) with punctuation/capitalization support! Really nice and fast model even on CPU, but only english :/ github.com/altunenes/pa...
nemotron-speech-streaming-en-0.6b by altunenes · Pull Request #58 · altunenes/parakeet-rs
#56
github.com
I ported NVIDIA's new Sortformer model to Rust via ONNX. so streaming speaker diarization with zero torch/py dependencies! And it works really fast even in cpu! github.com/altunenes/pa... #speakerdiarization #rust #asr
Tame Impala via ray tracing experiments Rust + WGSL Note: no physics 😁 #wgpu
Rorschach via monte carlo integration of a domain warped vector field 🙂 #creativecoding #wgpu #rorschach
I ported NVIDIA's new Sortformer model to Rust via ONNX. so streaming speaker diarization with zero torch/py dependencies! And it works really fast even in cpu! github.com/altunenes/pa... #speakerdiarization #rust #asr
GitHub - altunenes/parakeet-rs: very fast speech-to-text, diarization, streaming (even in CPU) with NVIDIA Parakeet in Rust
very fast speech-to-text, diarization, streaming (even in CPU) with NVIDIA Parakeet in Rust - altunenes/parakeet-rs
github.com
some compute shader session for relaxinh 🙂 "strange galaxy" 😙 rust + wgsl #creativecoding #wgpu #rustlang