Xor

@xordev.com

Building FragCoord.xyz xordev.com

Before I go, have fun with FragCoord 1.3: Outputs. -Countless improvements to the interface. -Added 1D, 3D and Cubemap buffers for Pro users. -Added MRT support for Pro users. -Unified the explore page Bit by bit, FC is becoming a more refined and capable tool!

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It's been a hectic year. My brother's brain surgery, buying a house, moving, wedding and now my sister's condition. I miss coding

RADAR f4 p = rnd(C*.1)/.1-R.xyyy/2 O = .005/modf((atn(p.y,p.x)+T-f4(,.01,.02,))/6.3+1,O)/frc(dot(p+O,sin(p.yxyx/R.y)));

It's so important to get good at giving and receiving critical feedback. When making things, you need people who can tell you exactly what's wrong

Pin your favorite shaders, tutorials or code snippets on your profile. And just for fun, I made it so you can also react to profiles. Leave a reaction on mine maybe?

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