Ancient 4D

@ancient4d.bsky.social

Developing new old-fashioned modelling, animation and rendering software. by @hiddenasbestos.bsky.social

* blows dust away * -- OK I'm using this account again ! To catch you up I've been working on a multi-threaded CPU renderer that uses a Blinn-Phong lighting model, which you can see below. This is now quite feature-filled, and fairly quick, so I'm turning my attention to UI work. #retrocgi