David Walters

@hiddenasbestos.bsky.social

Working solo on too many projects! (he/him) #NoAI

* blows dust away * -- OK I'm using this account again ! To catch you up I've been working on a multi-threaded CPU renderer that uses a Blinn-Phong lighting model, which you can see below. This is now quite feature-filled, and fairly quick, so I'm turning my attention to UI work. #retrocgi

What I noticed during Kenney Jam is that a lot of participants had issues putting together a 3D terrain quickly. So, I'll be releasing these modular terrain pieces soon. It'll allow you to slap together some models and create quick, low-poly terrain!

Bild

I like working on a diverse range of projects. On YouTube I hear the best advice is multiple tight focus channels. I'm wondering if on here I should be making separate accounts for projects too, or is it better to pool my ideas? Is it harmful - does it make me look unfocused on, e.g. Thunder Helix ?

13/12: some portion of your audience simply will not buy your game if you use it! From a purely business risk, are you REALLY "making" enough productivity by adopting AI tools to offset the guaranteed revenue loss (and free marketing) from opted-out fans? My guess is, no way!