One level requires Dagada to swim underwater 🤿 Naou, on the other hand, isn't too fond of water... You'll have to find another way to explore the level ! #indiedev #indiegame #madewithunity
David Walters
@hiddenasbestos.bsky.social
Working solo on too many projects! (he/him) #NoAI
On track for a new textures day tomorrow, as is tradition. New urban set, natch! The new stuff is in the same style as, and designed to be mega compatible with shallowthinking.itch.io/downtown-dys... but fully self-contained, and a bit more backways/alleys. #indiedev #gamedev #gameart #gamedesign
Winamp Skin: S1 High Definition by Georgeha by winampskinners
Someone told me games need "unique selling points" or something, so screw it Fighter jet game where you send your squadron and supporting officers ice cream #gamedev #indiedev #screenshotsaturday #NovaSquadron
Adobe Photoshop 5.5 (1999). It had everything we need, and it still runs on Windows 11.
I spent quite a long time on the beaches and waves in Thunder Helix. I think they turned out rather well. 🚁 🌊 #gamedev #lowpoly #pixelart store.steampowered.com/app/1906230/...
🎉🎉🎉 Big announcement! I'm incredibly excited to finally share this with you: the very first Steam demo for Dagada's Story will be available on September 8! 🎮 I can't wait for you to explore the world, meet Dagada and Naou, and hear what you think! ❤️ #indiegame #gamedev #pixelart #SteamDemo
"Be careful what you shoot at. Most things in here don't react too well to bullets." #lowpoly #gamedev #flightsim
I spent quite a long time on the beaches and waves in Thunder Helix. I think they turned out rather well. 🚁 🌊 #gamedev #lowpoly #pixelart store.steampowered.com/app/1906230/...
* blows dust away * -- OK I'm using this account again ! To catch you up I've been working on a multi-threaded CPU renderer that uses a Blinn-Phong lighting model, which you can see below. This is now quite feature-filled, and fairly quick, so I'm turning my attention to UI work. #retrocgi
Deluxe Poly - v0.4 is available for Patreon backers! youtu.be/19_vJm_mHVI #pixelart #lowpoly #gamedev #illustration #noai
Deluxe Poly - Update 0.4 [reupload]
YouTube video by Deluxe Poly
youtu.be
// R4 Ridge Racer Type 4 // PlayStation // OP 🎵 URBAN FRAGMENTS 🎤 Kimara Lovelace #RidgeRacer #psx #crt #vgm
A camel with a pair of nukes strapped to it ??? 😬
Thunder Helix #wip - Started work on the next scenario mission. I'm about to go into summer-holiday Dad mode so I'm not sure how long this one will take, but here we go! #flightsim #lowpoly #gamedev #solodev 🚁 🐪 😅
Tropical Paradise (Speedboat Attack, PC, Criterion Studios, 1997)
What I noticed during Kenney Jam is that a lot of participants had issues putting together a 3D terrain quickly. So, I'll be releasing these modular terrain pieces soon. It'll allow you to slap together some models and create quick, low-poly terrain!
Setting up a new YouTube channel in 2026 is "fun". I mean I guess I am spamming, sorta. Also, no clickable links in a description until you give photo id or wait "some months" LOL, ok I'll wait 🤷♂️ Anyway - Deluxe Poly has its own Youtube channel here: www.youtube.com/@DeluxePoly
Naou's energy can awaken ancient technology hidden within the mountain. Harness its power to explore new paths and uncover forgotten secrets! ⚙️✨ #pixelart #retrogaming #screenshotsaturday
Well, I setup @deluxepoly.bsky.social - let's see how I get on. I figure the advantage of reposting that account means you can mute it 😅
I like working on a diverse range of projects. On YouTube I hear the best advice is multiple tight focus channels. I'm wondering if on here I should be making separate accounts for projects too, or is it better to pool my ideas? Is it harmful - does it make me look unfocused on, e.g. Thunder Helix ?
Mini Dungeon has been expanded and improved! Now contains 5 additional models and more details added to others. kenney.nl/assets/mini-... (completely free, CC0)
A Message from Lord British, brought to you by the advanced technology of the FM-Towns computer.
SabreMan / Wulf artwork for the BBC Micro version of Knight Lore. Found on Paul Proctor's original development disks. I believe some of the Spectrum animation frames were removed to save memory as the BBC Micro only has 32K RAM vs the Spectrum's 48K RAM.
13/12: some portion of your audience simply will not buy your game if you use it! From a purely business risk, are you REALLY "making" enough productivity by adopting AI tools to offset the guaranteed revenue loss (and free marketing) from opted-out fans? My guess is, no way!
If someone ever needs a tangible list of reasons not to use AI, this is a great start!
Blue Bottle Games, as a policy, does not use generative AI. It's something we've discussed as a team, weighing the pros and cons, and ultimately, we decided it was not for us. Recently, while chatting with a colleague, she mentioned it was useful hearing our reasoning. So: Sharing time! 1/12
Working on the demonstration screen today since it hadn't been updated for a while. #mastersystem #homebrew