Andrew

@andrewcogg.bsky.social

I am a 3D Artist & Designer at Basenji Interactive and Graceful Decay. Currently working on Red Frame and an unannounced project. Previously at Lighthaus & Mixamo https://redframegame.com

I saw that Corridor Crew video of them using Bryce 2, so it made me want to dig up the first 3D software I ever used. This technically isn't 90s software, it's 80s. But I got my hands on it around '95. It really couldn't do much but was a good stepping stone to StrataVision 3D.

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I really liked Backrooms. I think it’s my favorite horror movie since I Saw the TV Glow a couple years ago. Both movies had a really unique perspective, style, and tone, and both left me thinking about them afterward, which is probably my favorite thing in a film.

This is Cooper. He just came across a new painting in the house that caught his eye. Doesn’t want to come off as conceited, but the resemblance is uncanny. 13/10 (IG: cooper.minidachs)

a black dachshund with brown on his muzzle and paws and two little dot eyebrows wears an orange puffer vest. he poses awkwardly next to a framed painting of a black and brown dachshund with sad eyes also wearing an orange puffer vest. the real dachshund and the painted dachshund look practically identical. this must be what they mean by "life imitates art."

Obligatory weirdo tech-art experiment for the last day of winter break. Started out as an exercise in attempting the "strange wall" effect from SilentHill2... But sidetracked into a peaceful meadow of flesh tubes. Enjoy.

I spent part of my holiday break creating a few mid-century furniture pieces in Maya and Substance Painter. It was also my first time using Blender a bit to build a game asset. The cloth simulation they have is great for quickly making cushions.

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