Dragonfree

@antialiasis.dragonflycave.com

Owner of The Cave of Dragonflies. (she/her)

These past few months, I have developed a new principle of UI design, namely "no significant or not easily reversible UI action should be possible to trigger by a baby banging randomly on the keyboard"

I did a new Yellow playthrough from scratch for my Mew trick article’s screenshots/additional research and I just love this game so much. Modern QoL is nice and all but genuinely, the originals are so worth playing. There’s a reason they rewrote all our brains.

ayano 🏳️‍🌈@mew.bluemoonfalls.com · 6d ago

this is just a personal thing and isn’t that deep but i just don’t understand why so few people can engage with red and blue as normal video games. they’re good RPGs on their own merits. they’re not only worth playing for their glitch potential or as weird upscaled/“modernized” projects

One of the most grating things about the LLMese “not X, but Y” construction is that it’s a perfectly sensible rhetorical device for humans to use when X is being assumed, but LLMs will half the time just make up an X that no human being would ever assume here.

The sheer gall of advertising your obvious AI slop website by posting in the comments on another website's catch rate calculator, in response to a person saying it was useful to them, to tell them it's a waste of time worrying about catch rates but they should check our your site for "help"

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Currently analyzing the disassembly of the Pokéwalker for the exact mechanics of the battles. In the process I have discovered how bafflingly difficult it is to find so much as a screenshot of the Pokéwalker battle interface on the internet.

Pokopia is definitely a cute game, but as far as I'm concerned the inventory management aspect is genuinely ruinous to the experience. My bag is always full of the one million types of items. There is constant FOMO about what if I put something in a box and then I need it later (keeps happening).

A little expirement-slash-art-project, this image displays the individual tile graphics used in Pokémon Gold for the Game Boy Color. They are arranged in chronological order as they appear during regular gameplay. You could read it left to right, top to bottom, page by page, like a book.

Tiles from Pokémon Gold are arranged in a linear manner, revealing blocks of graphics pertaining to the intro, the title screen, the menus, and the overworld.