Despoina V. Sampatakou

@archaeobruja.bsky.social

Research Associate @UofGlasgow Teaching Fellow @aberdeenuni PhD in Digital #Archaeology @UniOfYork she/her #firstgen

Do you make art and weird things with computers? Would you like to meet other people who do and talk to them about it? This June we're hosting a creativity unconference at King's - CUAK for short. Sat June 27th - Bush House - 9.30am-5.30pm Info and free tickets: www.possibilityspace.org/cuak/ 🦆

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I actually listened to the summary of @florencesn.bsky.social and mine's #chi2026 paper today and it is essentially 100% wrong in everything it says about the paper. I have to assume no-one at ACM used or tested this at any point. Good luck to anyone actually using these.

Host:
That is so cool. So they are leaving this permanent cultural footprint by creatively hacking their own digital identities which actually organically brings us to Elden Ring.
Guest:
Right the digital archaeology paper.
Host:
Yeah. So to clarify for listeners are we treating glowing text on a screen or like these digital bloodstains exactly like actual ancient cave paintings. Like what does a digital bloodstain actually teach us about human culture.
Guest:
Well researchers treated the game as a literal archaeological site. They cataloged in game messages and bloodstains which are basically replayable holograms of another real players final moments specifically around the Mohgwyn Dynasty Mausoleum.
Host:
That was right before the big DLC expansion dropped right.
Guest:
Exactly. And they found that these arent just static features. The fluctuating message appraisals and the highly contextual gestures they capture the collective excitement and anticipation of the community.
Host:
So it proves that these games are dynamic living archaeological sites.
Elisa Mekler@elisamekler.bsky.social · 4mo ago

Not into the AI-generated podcast summaries of #chi2026 paper sessions – that authors *cannot* opt out of. But was thinking that perhaps this could make papers more accessible to the general public. Turns out the AI-podcasts are only available to ACM premium members... wtf...

Landing page for the AI-generated summary podcast for the "Identity, Culture, and Games for Social Impact" session at CHI. The top menu bar displays that this is the "Premium Edition" of the ACM digital library

Viking-age gaming board (replica), from Ballinderry, Ireland. For the Viking war game ‘Hnefatafl’, the object of which is to drive the King piece into one of the corners. This replica at Roskilde Viking Ship Museum, Denmark. Original at National Museum of Ireland in Dublin. 📷 by me #Archaeology

My photo shows a wooden replica of the Viking-age Balinderry gaming board. The original board would have been used for the Viking war game ‘Hnefatafl’, a game of strategy, the object of which is to drive the King piece into one of the corners.

The original gaming board is made of dark yew wood dated tenth century. The board is roughly square in shape with forty-nine holes laid out in seven rows of seven holes for holding pegged game pieces. There are five light wood pegs and five dark wood pegs randomly placed in holes around the board. The central hole is marked with an incised double circle and the four corner holes are marked with incised circular arcs. At two opposite ends of the board (top and bottom in my photo) there are projecting carved stylized human heads, probably handles. The board has a decorative border with eight panels of carved interlace decoration. It was found in 1932 during excavations at Ballinderry Crannog, County Westmeath. Now on display at Dublin Museum.

Archaeologist Carole Crumley talking about heterarchies, if you are looking to cite someone in addition to Mark Fisher wrt capitalist realism. The ability to dream outside of hierarchies and the state should be taught by every archaeologist. GOOD MORNING

“the inability even to think of power wielded and maintained in the absence of hierarchy implies an alarming lack of both imagination and powers of observation” 

From: Crumley, C. L. (1987). A Dialectical Critique of Hierarchy. In T. C. Patterson and C. W. Gailey (eds.) Power relations and state formation. Washington, D.C:  American Anthropological Association, 155–69. Available: https://archive.org/details/powerrelationsst0000unse

First lecture of the Bronze Age SE Arabia series tomorrow on landscapes and foodways. I also have a lecture/workshop in the Archaeology & AI module, where the students will play “and what remains” the world building card game before examining better ways to craft metadata. As one does.

Really pleased this collaboration with @carlyschuster.bsky.social is finally published! We lean on queer feminist theory to discuss kinship as a dynamic set of relations and map their flow around funerary rites - we see burials as cannily assembled, not simple mirrors of the living world

Matters of Life and Death: Kin-work at Funerals | Cambridge Archaeological Journal | Cambridge Core

Matters of Life and Death: Kin-work at Funerals - Volume 36 Issue 2

doi.org

OMW to present to the Newcastle University Archaeology Society tonight! I gave them a choice of topics and they went for: OTHER EYES: Mixed reality, digital interpretation and Romano-british identity in a changing interpretive landscape Say hi if you are there! 🖤