It was 10 degrees cooler yesterday than the last two days of 36c and somehow the house had stored all that warmth, so coming back after drinks in the evening we were just blasted by the most foul heat opening the door 😩
Arran Seaton
@arranseaton.bsky.social
Level Designer at Great Ape Games. Prev: Aardman, Roll7, MONOTHETIC, UbiReflections & Playground Games.
as predicted! There will be literally no point in anyone installing UE6 I would say "unless they roll back the AI and Verse shit", but that's the whole thing. We're only 8 versions into UE5, UE4 got to 27. UE6 is illegitimate, it's not anything *but* a product of ai psychosis
In like an hour and a half the State Of Unreal thing is going to happen. It will have some cool stuff and some dogshit stuff that totally dwarfs the cool stuff. Someone will say really stupid shit about AI, the "metaverse", UEFN, plans to make the world worse will be announced... avert your eyes tbh
all of the UE6 stuff is really exciting news if your idea of a videogame is turning it into shitty Roblox-core slurry for Fortnite otherwise it's a pretty catastrophic misreading of the room, after indies successfully jumping ship from unity with the promise you actually care about developers
UE6 deprecating Blueprints really is a fucking dumb move. It’s been a core skill for designers using the engine for the last 10+ years. No one is currently using Verse for full production and training everyone up is going to be time consuming and costly. Just really stupid
Excited we finally got to show off The Lost Wild!! youtu.be/nlt4o-mLxyM?...
The Lost Wild - True Fear is Primal Trailer | PS5 Games
YouTube video by PlayStation
youtu.be
Scythe continues to be one of the best plugins you can get for Unreal as a designer!
I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... 🧵
I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... 🧵
I’ve been dying to get a Steam Deck, but I’m glad I held out for this thing because the ergonomic grips make it sooo comfy. Also I’ll be installing Bazzite on it, so best of both worlds 😊
Scythe just keeps getting better! Texture/UV locking whilst transforming meshes, face nudging, rotating and scaling edges while extruding! youtu.be/60oCCLF9MBo?... #gamedev #indiedev #UE5 #unrealengine
What's New in Scythe 0.7.0
YouTube video by Scythe Editor
youtu.be
Deadlock has some of the most wonderful UI and character presentation I’ve ever seen youtu.be/3Dq5iYw0TWQ?...
Deadlock - New Character Select Screen
YouTube video by FullSelfGaming
youtu.be
Just found out Geowizard who does the lovely ‘cross this place in a straight line’ videos has kind of openly voiced support for Reform. Wtf dude
Immediately looks better with the forward movement and better screenshake! Getting there! (The combo can be done quicker, just doing it slow to demo 😎)
Have finally got a very rudimentary 3-hit melee combo for another non-lethal option! #gamedev #indiedev #UE5
Very funny you can see the absolute void in my GitHub submissions for my stealth project in the summer because it’s been actually nice weather in the UK lol
The Minecraft x Superman DLC is out today! I did a bunch of design work on this - primarily the LuthorCorp mission - when I was freelancing with Oreville Studios! Final product looks great 😻 youtu.be/E4Ba84ak570?...
Minecraft x Superman DLC
YouTube video by Minecraft
youtu.be
@kronok.bsky.social has managed to create with Scythe so far, easily the best UE5 level design tool around. It’s so good I have purchased a bunch of 1 month’s Patreon access to Scythe for other Designers to try! Please get in touch if you’d like to try it out! #UE5 #gamedev #indiedev
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5! New features below! 🧵(1/6)
Showing a little more of the clipping tool to get you thinking about the possibilities. (4/6)
Scythe is still heavily in development, but you can get the latest build on my Patreon as I develop it: scytheeditor.com (It'll be a paid plugin on Fab on release) Special thanks to @rms80.bsky.social for guiding me in the right direction when trying to figure this new update out. (6/6)
Clipping Tool! If you've ever used a classic level editor, you've used something like this. Cuts through stuff (multiple meshes or just the selected face(s) of a mesh). Once again, dynamic mesh operators are the real winner here. Super fun to play with. (3/6)
Mirror Tool! I created a new "drag out a line" mechanic that acts as the mirror plane. You can manipulate the points or drag the whole mirror around. What I love about the mirror dynamic mesh operator in UE is you can have merge the meshes together along the mirror line. (2/6)
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5! New features below! 🧵(1/6)