Blockout vs Couple days work modeling with Scythe Editor for UnrealEngine and materials in Substance Designer. UVs using Scythe's Hotspot feature is super quick! #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday @kronok.bsky.social
Kronok
@kronok.bsky.social
Working on Scythe, a modern level editor for UE5 that's inspired by Valve's Source 2 Hammer. https://ScytheEditor.com
Showing decals and farming aura @kronok.bsky.social 's Scythe with its fast texturing tool works perfectly for making flat decorative decals sourced from a single 512x512 material #screenshotsaturday #indiegame #indiedev #gamedev #lowpoly #y2k
The SPRAWL zero demo is OUT NOW! We're thrilled you can finally get your hands on the demo on Steam now! To let you fully dive in, we’ve included the first two levels. So much hard work from everyone here at MAETH, building the game of our dreams! store.steampowered.com/app/4247830/...
SPRAWL zero Demo on Steam
SPRAWL zero is a fast-paced shooter inspired by the Golden Age of 2000s FPS. Survive a brutal cyberpunk city collapsing under military rule and cult fanaticism. Use your Gravity-Gloves, augments, and ...
store.steampowered.com
The industry is healing
I have released my level scripting i/o system, it's called JoeIO and it works great for me and at work but it's early so be gentle and just holler if you come across any weirdness. An explanatory video is below www.joewintergreen.com/joeio-a-leve...
I made this from nothing and textured it in 20 minutes with the new Scythe 0.10 update. It's called "The Texturing Update" for a reason. More below...
Here's a preview of the huge UV/Texturing update for Scythe coming in 0.10. Scythe gets its own UV editor + more.
Great video on Scythe!
New devlog! Learn more about the new level editor I'm using, Scythe, and how its changed the game for how I'll craft levels in the game. youtu.be/GZooMKXFiFY Check out scytheeditor.com for more info, and follow @kronok.bsky.social! #altfire #indiegame #indiedev #gamedev #ue5 #scytheeditor
Learnin bout hotspots with Scythe. Just a lil setup and like 20 minutes of extruding faces is enough to start having a workable thing! Real fun to have some good tools to work with right in editor
Finishing up work on a small demo area testing out textures and scythe, a new level design tool by @kronok.bsky.social I've been loving. Excited to share more about the process! #altfire #indiegame #indiedev #gamedev #fps #ue5 #screenshotsaturday
A place I have been building with Scythe is beginning to look like anything
Using the #Scythe plugin by @kronok.bsky.social for #UnrealEngine, I modeled this sci-fi hall in two evenings. I would rebuild most of it with what I learned, but it was fun to make. #screenshotsaturday
My 2025 talk 'Gyms, Zoos, and Museums: Your documentation should be in-game' is now also available in text format, for those who like to read instead of watch: rystorm.com/blog/gyms-zo... And if you haven't seen it yet, there is an all new video too, with bonus material on the history of Zoos!
Gyms, Zoos, and Museums: Your documentation should be in-game — Robin-Yann Storm, Product & UX Designer for Tools
Gyms, Zoos, and Museums: Your documentation should be in-game
rystorm.com
Blueprint lovers rejoice
Hey I made a new thing - it's called Gradientspace Graph, and it's a C#-based NodeGraph Programming system that also supports inline C# and Python "Code Nodes". The NodeGraph Engine is MIT Open-Source and the Editor is Free. More details here: www.gradientspace.com/tutorials/20...
I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... 🧵
Definitely get this if you use Scythe in any manner. The textures it comes with is what you're really after for Scythe: itch.io/s/177285/a-c... It's currently free to claim as of this post.
PSX Mega Pack | A Christmas gift by 🍕 Pizza Doggy
A sale by 🍕 Pizza Doggy, 100% off PSX Mega Pack
itch.io
I'M COOKING This is going really well now, I want to release the first pack of PS1-inspired textures in January. Again they'll be public domain, completely free to use in your projects!
While developing the Scythe Material Browser, I stumbled upon a way to swap out Unreal's thumbnail renderer with my own. So I turned it into a small plugin called Flat Material Thumbnails and released it on Fab today: www.fab.com/listings/778... Also, my patrons get it free! (link in comments)
Flat Material Thumbnails
Video InstructionsAllows you to render all of your project's material thumbnails from the default spheres to flat material thumbnails with proper framing.ProsBeautiful, flat, readable thumbnailsConsMu...
fab.com
New #devlog up, going over details about how we did the level design and main environment texturing for CRUSH DEPTH. It's 16 minutes of me blabbing about how much I love @kronok.bsky.social's Scythe editor basically. If that sounds like your jam, check it out! youtu.be/KrCLWtOyvKk
CRUSH DEPTH Dev Log: Level Design
YouTube video by Earth Giant Games
youtu.be
The next version of my Unreal level editor (Scythe 0.8) will have a built-in material browser. No more spheres!
The first commercial game released with levels made with Scythe before Scythe is even out. The speed of making levels with Scythe!
The brief indie horror game I worked on this year is out! CRUSH DEPTH www.youtube.com/watch?v=zCpU... #indiegame #gamedev
My level editor for Unreal Engine called Scythe just got a new major update! Here's what's in it: 🧵 (1/)
What UVing in a good level editor tool is like: Select a face and Alt + RMB on hovered faces to flow it to that face. I can also flow it from the hovered face to the selected faces with Shift + Alt + RMB (coming in Scythe 0.7).
doodled a bit in @kronok.bsky.social's Scythe tool over the last few evenings
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5! New features below! 🧵(1/6)
So @kronok.bsky.social’s new Scythe update with the Clipping and Mirroring tools is incredible #gamedev #indiedev #UE5