ASapphicKitsune

@asapphickitsune.bsky.social

she/her 狐 + 人型 +レズビアン (キツネカスタム) Massive Shadow of the Colossus fan with an interest in development history, cut content and modding.

Transcribed some of the E3 script for Dormin's instructions for what Wander should do. The difference that has stood out to me the most is the seemingly more direct and violent language E3 Dormin uses to describe what Wander must do to the colossi. 「討ち果たす」(Slay) VS 「倒す」(Defeat)

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I think this shot of the #ICO pilot movie intrigues me the most. For some reason the boy is wearing the heroine's helmet and the camera starts to pan towards her, as if to reveal something, but then we don't have the rest of the shot. We can see she's resting on something, possibly a cloth.

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Bought a bike and have been riding around and even getting groceries for my family. It's wonderful and very freeing, especially as someone who doesn't want to own a car. I highly suggest people give it a try even if you never learned!

Maybe a crazy idea but I wonder if this actually isn't the Drawbridge Stage (st47a) as we know it. This may actually be the mysterious stage 12 (ICO bridge) that was removed from the game. It would make sense to reuse the concept of a removed stage when they needed to connect stages 4 and 7. #ICO

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I sometimes worry that when people speak of "Design by Subtraction", they simplify it too much. It is a form of minimalist design, but its goal is not to remove *everything* except the core concept. The goal is to push the depth of each element included so it can achieve a sense of reality.

A slide from Fumito Ueda and Kenji Kaido's GDC 2004 presentation. It shows a graph claiming the average game has a wide spread of elements at 'average quality', it then compares this to ICO's approach, where the elements stack atop each other to push well beyond the average quality, and past the boundary of 'reality'.

The slide reads: "Same cost (area), but more protruding design"
"Higher detail and quality within limited volume ~"
"Maverick (or, "behind the eight ball" type) approach"