PlayStation Underground Issue 4.2 (released sometime in the Summer 2000 yearly quarter, likely June or July) has footage of ICO which uses a finalized rendition of "You Were There" as a background track. So the song was likely written, composed, and recorded sometime before the Summer of 2000. 🧵
Mystic_Ode
@icoshrine.neocities.org
I share obscure interviews, hidden details, and promo material for ICO (PS2). I also repost Team ICO community fanart, reviews, and news. https://icoshrine.neocities.org/
This iceberg chart serves as a table of contents for the ICO encyclopedia I've long been building up in my brain. Feel free to reach out and ask me about any of them (but don't anticipate a quick response). Also, in case Bluesky ruins the quality: mysticode54.tumblr.com/post/7830064...
🚨 LIVE ON : RETROEXPLO 🚨 DING DONG ! C'est l'heure du stream !!! 🍓✨ Retour dans le château de ICO pour poursuivre notre analyse et notre aventure ! 🏰 👇 Lien en commentaire 👇
Challenge: Ask me a question about ICO and I'll try to talk about that subject for as long as I can without redundancy or unnecessary info.
Shadow of the Colossus always had the best horse riding vibes, to me. There's games where riding a horse feels video gamey (Ocarina of Time, Elden Ring) and there's games where horse riding feels horsey (Breath of the Wild, Red Dead) but I really like the riding vibes when on Agro.
This page is a treasure trove of exclusive game trivia. 13,000+ words dedicated to uncovering 24 year old cut content from the cult-classic #PS2 game, #ICO (including those huge enemies below). And most of it was hidden in plain sight! If you're interested, please bookmark it and give it a read.
ICO Shrine
icoshrine.neocities.org
Thanks to the #VGHF Digital Library and the nudge of an retrospective forum comment, I was able to find print evidence of a scrapped enemy type in #ICO that we once only had animation data for. archive.gamehistory.org/item/3e70860...
ICO Trivia #5: In the final battle against The Shadows, the spirits emit a set of pained sounds when struck. In previous battles, they did not make a sound upon their defeat. When you listen closely, the new sounds seem to be distorted copies of Ico's own pained grunts.
If you noticed I've been quiet lately, it's because I discovered Colors TCG. I've since been absorbed by the goal of not only collecting the existing ICO and Shadow cards, but figuring out what images of my own to donate to create more Team ICO decks. I even made custom graphics for the community.
When he says “we are friends with…” I don’t know who “we” refers to. it’s double translated because this was a french interview, so we may be getting into odd games of telephone here.
Aonuma on convergent ideas with Fumito Ueda, 2017. Source: Nintendo Everything #Zelda #BreathoftheWildQuote, #TheLastGuardianQuote, #ShadowoftheColossusQuote #AonumaQuote, #UedaQuote nintendoeverything.com/aonuma-on-ze...
This page is a treasure trove of exclusive game trivia. 13,000+ words dedicated to uncovering 24 year old cut content from the cult-classic #PS2 game, #ICO (including those huge enemies below). And most of it was hidden in plain sight! If you're interested, please bookmark it and give it a read.
ICO Shrine
icoshrine.neocities.org
Thanks to the #VGHF Digital Library and the nudge of an retrospective forum comment, I was able to find print evidence of a scrapped enemy type in #ICO that we once only had animation data for. archive.gamehistory.org/item/3e70860...
Caitlyn got me a new wedding ring for our anniversary. It has all 16 colossi on the band and I love it so much!
My favorite is in the same map, however. It's right here.
Can't tell what it is? Neither could I, until I saw this early concept art for the stage. Those two broken up slabs, resting parallel on either side of the waterway, are the ends of a bridge!
Though this puzzle was almost completely changed, the devs still wanted this remnant here. More than just being an indicator or a memento like the broken bar, I think to them it just made sense, once they designed the original puzzle, that a bridge would have been there in the past.
I think this is why I've had such a disconnect with hearing people talk about shadow of the colossus/the last guardian and my own experiences with those games. They often complain about the game not always cooperating with what they want to happen, and imo that disempowerment is a crucial part
So, focusing on the sofas: When they were incorporated into the PS1 version, they were just normal cushioned seats (like in the Pilot) with some differing upholstery. Pictures: 1. A LightWave3D render of a red sofa 2. A teal sofa can be found in the corner 3. A sofa's arm peaks out from the dark
It's unclear when the switch to a unified, stone sofa design was made. But I suspect it was at some point during early-to-mid PS2 development. The stone design was likely picked for blending in more, aesthetically, with the castle's own materials.
Hi, we're a new video game oral histories site. Want to read the story of Shadow of the Colossus, as told by 11 people who worked on it? Or hear what Will Wright has to say about Spore in retrospect? Or see previously unreleased footage of Nintendo's Sound Fantasy? Check us out at designroom.site
A number of these planned theory pages (underlined but not in white) are just videos I made for YouTube that will get proper detailed webpages. But among the options listed, I wonder what people are looking forward to the most? I can't guarantee it'll be quick, but I can try to work on that next.
Glad to see the ICO Vinyl will be based on the Perfect Music Files release which includes all the little jingles and melodies that play for the briefer cutscenes and moments of progress. I just hope no one is misled into believing they're getting 41 tracks that are all 1 minute long minimum.
A number of these planned theory pages (underlined but not in white) are just videos I made for YouTube that will get proper detailed webpages. But among the options listed, I wonder what people are looking forward to the most? I can't guarantee it'll be quick, but I can try to work on that next.
Glad to see the ICO Vinyl will be based on the Perfect Music Files release which includes all the little jingles and melodies that play for the briefer cutscenes and moments of progress. I just hope no one is misled into believing they're getting 41 tracks that are all 1 minute long minimum.