Ash Blue

@ashbluex.bsky.social

Open source game tool creator of the Unity Fluid suite https://github.com/ashblue. Indie game dev currently working on "Burn The Hive." Sign up for the beta here: sendfox.com/burn_the_hive

Proud to announce the next game Vampirium: 1997 Dracula is king of the United British Empire. Kill his enemies and find your own path through a minimalist immersive sim sandbox. Wishlists and retweets massively appreciated (and, you know, massively helpful) store.steampowered.com/app/4035190/...

Vampirium: 1997 on Steam

1997. Dracula is King of England. At his command, master your dark gifts to assassinate his enemies and secure his vampiric empire. Infiltrate locked-down locations, adapt and survive in living enviro...

store.steampowered.com

How soon should you create a tutorial for your game? IMO you should do it last right before a public demo or launch in early access. It's really painful to watch people struggle in live play tests. But solving their struggles with intuitive UI/mechanics will make your game much better long term.

I wasn't sure why my game's builds were pumping out 200FPS+ and causing my GPU to scream. I thought it was just a badly optimized scene. But it looks like the default Unity setup had vsync shut off for whatever reason in settings... Game builds barely make any GPU noise now #unity3D #gamedev

Bild