Bosses in my game were kinda boring since they all have the same shape. I've created a grouping system with knockback handling that allows me to group a boss into multiple parts that can be destroyed or moved. #screenshotsaturday #gamedev #indiegames #madewithunity #roguelike #prototyping
Ash Blue
@ashbluex.bsky.social
Open source game tool creator of the Unity Fluid suite https://github.com/ashblue. Indie game dev currently working on "Burn The Hive." Sign up for the beta here: sendfox.com/burn_the_hive
After many struggles with wireframe baking, I think I've finally nailed a full toolset for rapidly creating new wireframe models. This latest area was done in under 2 weeks #screenshotsunday #gamedev #indiegames #madewithunity #unity3d #roguelike #blender #blender3d #gamedesign #gameart #virtualboy
A friend was recently asking how I concept a lot of units. Sometimes I just freehand model units in Blender. Other times I draw sketches like this boss that has multiple states. Helps prove out the general silhouette. #gamedev #indiegames #sketches #blender #blender3d #gamedesign #gameart
Proud to announce the next game Vampirium: 1997 Dracula is king of the United British Empire. Kill his enemies and find your own path through a minimalist immersive sim sandbox. Wishlists and retweets massively appreciated (and, you know, massively helpful) store.steampowered.com/app/4035190/...
Vampirium: 1997 on Steam
1997. Dracula is King of England. At his command, master your dark gifts to assassinate his enemies and secure his vampiric empire. Infiltrate locked-down locations, adapt and survive in living enviro...
store.steampowered.com
Finished an event sample location mockup. For this I tried blending multiple models with Z depth shaders to create a supernatural glowing effect. Would love feedback on this if you're feeling up to it. #gamedev #indiegames #madewithunity #unity3d #roguelike #blender #blender3d #gamedesign #gameart
Finished a huge batch of new cards. Here are just a few of the new ones. Game is roughly 50 cards at this point. Also huge props to game-icons.net which I use to rapidly prototype a lot of my card art. #gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike #deckbuilder
Rolling out new unit abilities with colored tiles that give a quick visual snapshot of what's going on. The colors of friendly (blue), heal (green), and attack (red) make first time plays with new cards much easier too. #gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike #deckbuilder
Finished up equipment cards to help break up the game's complexity. This lets you weaponize deployed walls, change how units attack, and even apply special debuffs to enemies. #gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike #deckbuilder
How soon should you create a tutorial for your game? IMO you should do it last right before a public demo or launch in early access. It's really painful to watch people struggle in live play tests. But solving their struggles with intuitive UI/mechanics will make your game much better long term.
Putting the finishing touches on a new card based trap system you can use to defend lanes. #gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike
What does “art direction” actually mean on a small game team? I put together a breakdown of my work on Reclaim! Azhegiiwewining—covering visual language, color scripting, and building a production pipeline from scratch. 🔗 www.artstation.com/artwork/5WAwk1 #gamedev #artdirection #gameart
Reclaim! Azhegiiwewining — Art Direction for a Narrative Exploration Game, Renee Nejo
I served as Art Director on Reclaim! Azhegiiwewining, a narrative exploration game centered on cultural storytelling and environmental discovery. I led visual development across the project, defining ...
artstation.com
Every time I create a rough model pass and flats for a character it really helps significantly. Can't stress how important it is to do this before final textures in #gamedev #3dModeling and #characterDesign. Especially if you do shape discovery / concept exploration while 3D modeling #indiegames
Finished a new 1 HP enemy that explodes on death. Granting block/armor to nearby allies and spreading tile grime. The extra block forces you to strategically think about your kill order. #gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike
Working on a new level with units that create terrain when attacked. You'll have to cleverly play cards to work around their defense mechanism. #gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike
Struggling to store wave data in a visual format for my card game. I created a simple grid editing system to store wave data in a ScriptableObject. Now I rapidly prototype levels by painting onto the map. More details in the comments. #gamedev #indiegames #madewithunity #unity3d #screenshotsaturday
The game that heavily inspired my card game Burn The Hive is deeply discounted for less than $3 right now. An absolute must play if you like games like Into The Breach, FTL, and tower defense. store.steampowered.com/app/1105670/...
Save 90% on The Last Spell on Steam
Defend the last bastion of humanity with your squad of heroes! Exterminate fiendish monsters with magic and brute force by night and re-build your battered city defenses by day in this tactical RPG wi...
store.steampowered.com
Was really unhappy with the old rewards menu at the end of combat so I rewrote it. Players now get credits and a reward card from each deck. #gamedev #madewithunity #indiegames #scifi #unity3d #gameui #roguelike #cardgame
Added a new "Flare Gun" like card that allows you to debuff a target and scatter neighboring units. It can also be used to make your own units reposition if you're clever when playing it. #gamedev #indiegames #cardgame #madewithunity #unity3d
A cyberpunk JRPG game prototype I made back in 2023. Ultimately dropped the game due to scoping issues. But I still love the concept and my modeling/animation skills have improved significantly since this was made (a lot of mixamo animations in here). #jrpg #gamedev #indiegames #videogames
Finished up a pass on the shop system and started playing with light bleed effects to create a more retro-future feeling interface. #gamedev #madewithunity #indiegames #retrofuture #scifi #shaders #unity3d #screenshotsaturday
I made the art for Tavern Trickster with my partner in just 2 days this weekend for Global Game Jam 2026. An inscription / shotgun roulette inspired shell game. #screenshotsaturday #ggj2026 #gamedev #indiegames #madewithunity
Check out my new fully animated exploration system. It lets you select a path to power up your cards and gear. What do you think? #gamedev #madewithunity #indiegames #retrofuture #tron #bladerunner #scifi #unity3d #roguelike #cardgame
An early look at my game's exploration art. Going for a retro future style computer system similar to the Alien universe. As simple as this looks it took me way longer than expected to get all the shaders working correctly. #gamedev #madewithunity #indiegames #tron #scifi #shaders #unity3d
Don't forget to upgrade to Blender 5 which has a bunch of new features and a ton of QOL improvements. www.blender.org/download/rel... #blender #3dModeling #gamedev
5.0 — Blender
The Free and Open Source 3D Creation Software — blender.org
blender.org
Simple Tron style shader R&D for my game's exploration map. True wireframe shader (left cube) vs baked simple textures (top and right). #gamedev #madewithunity #indiegames #tron #scifi #shaders #unity3d
Artifact system is fully functioning in-game now with draft locations on the map. Still need to come up with some sort of drafting randomizer system though. #indiegames #gameui #gamedev #roguelike
An unused boss design for "The Harvester" from a dice game prototype I made last year. Hoping to integrate it into my current deck builder project. Heavily inspired by The Matrix and Gundam robot designs. #gamedev #blender #blender3D #scifi #gamedev #lowpoly #indiegames
Grav bombs are great for knocking enemies off ledges. But they also double as movement cards if you don't mind a little damage. #gamedev #indiegames #madewithunity #scifi #unity3d #cardbattler #roguelike #screenshotsaturday