Aspennly

@aspennly.bsky.social

She/Her, Graphic Designer and Hobbyist Level Designer, 25, I mostly make TF2Maps, and I'm still teaching myself new stuff along the way. 🏳️‍⚧️ https://linkin.bio/aspennly/

Paige from #deadlock! My favorite character in the game since im but a simple support main, but i also just really love her design in general Valve really cooked with her Aesthetic cause i didn't know what bibliomancy was until now and its so cool how they executed it in her design.

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I've been busy working on other projects which I can only show in the future, but I recently got Ivory to b5 with more placeholder detailing & brand new custom textures & assets. Hopefully I get more done in b6 haha, Just had my attention too divided.

Red Team's spawn-room exterior so far on King of the Hill Ivory b5, based on an American Ranger Park Station. (I forgot which one smile)The interior of Red Team's spawnroom on King of the Hill Ivory b5. Featuring custom benches, wooden baseboards, pamphlets & pamphlet holders & custom door models.The interior of Blue Team's spawnroom on King of the Hill Ivory b5. Featuring all the same custom assets as the red one, but with alternate skins. Besides the doors I still need to make alternate skins for the doors.The exterior of Blue Team's transition routes to mid on King of the Hill Ivory b5. This is really just to show off my new w.i.p tar-paper roof texture, which I think compliments Blue Team's architecture here much more than the previous metal textures did.

While I wait on Ivory b4 to be tested I've spent this downtime to finally pick up the bare basics of Adobe Substance Designer/Painter then threw together this wooden pamphlet holder Very happy with how this turned out given it's my first TF2 material made in it. Currently making the pamphlets next!

My wip pamphlet holder for koth_Ivory, showing off the various a5 pamphlet fronts I've made so far with team skins in mind. I still need to make more a5 ones before I can make smaller three-fold ones.The wooden pamphlet holder in game, it's like, wooden and stuff, waow.The node graph for the wood in substance designer.The final result of the node graph for the wood texture I produced.

Ok I also updated Alexandria to b2 today! Turns out I've been sitting on the b2 for like 9 months file wise and it was basically ALL done besides from one fix to remove the PD sounds. (Thank you @hdmineface.bsky.social for helping me with that aaa) Aspennly WILL be productive this year

Alexandria's red-baseAlexandria's blue's base's courtyardAlexandria's blue team's base & a view of midAlexandria's red team's courtyard,

Finally updated koth_Ivory to b4 ! Really planning to lock-in this year & get both this and several other projects finished up for the Summer. hoghhh blocked out art-passing though,,, Very excited to make more custom assets for this to finish the block-outs.

koth_Ivory_b4's mid-point, with the new re-artpassed mid building & the red & blue flank buildings having an art-pass blockout.koth_Ivory_b4's red spawn building, which now has a blocked out exterior & interior for a detailing baseline.koth_Ivory_b4's mid flank, with the new re-artpassed mid building.koth_Ivory_b4's flank interior building for blue team. I got to use my brand new 72 hour jam lighting prop models for this interior which I think really sells the theme I want to go for in this interior.

Working on a tiny thing which I WILL get done by next week or I'll EXPLODE. Shouldn't actually be difficult to do, but I do plan to 3d model a polaroid camera and it's been a while since I've done anything to the level of detail I want. So we'll see how it goes.

TECHNICALLY the final November Artpass Challenge entry but I still want to get around to doing the 4th one. Went all out again since it is the final one. So here's my (unfortunately towerless) Cathedral. I'd upload it to the TF2maps thread tonight but it's 2am rn and I have work tomorrow hgfdhnd

An overall view of my seventh November Artpass Challenge entry, a towerless Cathedral with a point located outside of it.An alternate view of my seventh November Artpass Challenge entry, this one is just meant to show off the point position compared to the OOB detailing.An interior view of my seventh November Artpass Challenge entry, just a cathedral hall which connects the outside to the main inside hall.The original file/layout for the seventh November Artpass challenge entry

Now for the 6th November Art-pass Challenge file. Still skipping the 4th one for now,,, Anyway here's my building based on no other Valve game in-particular. I went a little bit overboard but I enjoyed the theme and how much detail the urban theme requires for its architecture.

An overall view of my sixth November Artpass Challenge entry, a New York building with an ornate stone window front & a small storefront entrance.An interior view of my sixth November Artpass Challenge entry, I really wanted to make the walls & wallpaper feel worn down and lived in. An alternate interior view of my sixth November Artpass Challenge entry, just showing off the other angle and the main entrance to the building.The original file/layout for the sixth November Artpass challenge entry