I was working on my inventory system and somehow activated both the anchor based grappling hook and the free grapple. Ever felt like the game dev god was tempting you?
Thibaud Gayraud
@awkwardnaut.bsky.social
Exploring the awkward once again! It's time for the clouds to go and let the blue sky in!
Who doesn't love a good grind of pepper in there game?
I made a blender Addon that fixed a series of longstanding issues I hade when trying to convert my doodles to Grease Pencil! - Lines are vectorialized as paths instead of shapes - Bézier approximation for easy tweaking/cleaning up - Drop a picture of your notebook directly inside Blender
What would you call the rotating elements in this video? I'm trying to come up with something that doesn't necessarily imply yeeting the player using centripetal force, since it can also be used as an airlock. Also : WeeeEEEeeeeEEeeeeeeeeeeeeeeee
Gotta go fast! I think this would make a good layout for a chase sequence
I was playing around with the idea of a ghost for the racing challenges, and wondered how cool it would be to have a "full run" ghost which whom you can cross paths with. [Thread]
What do you think of this hidden passage transition? Should the secret entrance be more obvious?
I do not know about you but I'm having a pretty good day!!! And you know what? Since @ottoojala.com followed me back, and there is a chance for him to see this : This is my love letter to your work!
One button is all you need. Here is my portal system that links every zone of the game to the main Hub. Discover new zones to unlock them in the hub Next : One button inventory!
Prototyping a mechanic where the player would climb their way DOWN a tower
Sometime you need to take some perspective and do the unthinkable Today I nerfed my grappling hook to only works on pre-defined anchors It's hard to swallow but it's 100% better for the design of my game Now I need to decide where to hide the secret enhanced grappling hook!
Creating tools to quickly iterate on ideas/designs is my love language to myself!
Ready for a game of space basketball? Testing the zero G area with a ball and the trajectory preview
Have you ever looked into the "Chromatic Aberration"'s eye? I feel so bad not realising that post processing was the culprit 😅 But now I feel 100% okay with leaving it as is since I can now explain how this happens
Yesterday I learned about sub-pixel color fringing and it is as beautiful as it is frustrating! For context, the god rays aren't meant to have colors but they do... And it looks soooo good! Now my control freak ass needs to fix the issue and recreate it intentionally
Previous playtest, made it clear that people do not always realize how the worm's position affect your next jump. To fix that I tried a straight arrow first but now I'm leaning toward a trajectory preview. WDYT? Is is okay if it's not 100% accurate?
I got the feedback that it wasn't clear how the one button mechanic works so I've made a big red button for when I post videos. Now I'm kinda tempted to keep it in the game and add skins you can unlock 😅
I always thought that one button was a fun twist, that's it. For the last couple of weeks, I've been dealing with (minor) nerve damage on my hand and it made me re-think about accessibility. For anyone struggling with classic controllers, this game will be dedicated to you!
My trophy room is an endless corridor! WIP zone beautified with plants 🌿🌱🌻
How do you give the player as much freedom as possible with only 1 button? PHYSICS ❗❗❗ At least that's my take in my game about control (or lack thereof) and being tube shaped
Adding wormholes to wiggle your way to different zones!
Finally happy with this 3d mesh to 2d collider pipeline! No more rendering my 3d meshes to a sprite sheet and getting blurry result when trying to scale my assets 🥳
Alright, due to popular demand, let's start talking about the 🎶 Beasts with the fur (with the fur) 🎶 in ✨HERDLING ✨ Here's a 🧵 with the process and tech behind the fur on our fluffy Calicorns:
I worked on HERDLING (coming out soon!) for the past ~3 years and there's a lot of tech-art goodness there, from fur and foliage to clouds and water shaders ✨ I'm planning on sharing some behind the scenes goodness, but is there anything in particular you're interested in learning more about? 👀
The Wandering Village 1.0 is OUT NOW on Steam, Nintendo Switch, PlayStation, and Xbox! 🦕 Check out our new animated trailer ✨ 🔃 Repost and comment until July 24 to win a game key for your platform of choice!
Hi all! We're Lululu Entertainment from Switzerland. Meet Henry Halfhead! Henry is merely half a head, but has the peculiar ability to possess and control any object within their reach. Please share and wishlist on Steam! 👁️ 👃 👁️💜