No need to use your imagination anymore, cloud shadows are now accurate ✨ It's such a silly approach and I can't believe it worked, I giggled so much when I got it working
Cool thing with the compute shader approach is that I can also hijack the cloud raymarching loop to chuck in some volumetric fog in a different buffer with barely any additional computational cost ✨ Now try to imagine how cooler this would look if those cloud shadows were actually accurate 👀