Axel Paris

@axelparis.bsky.social

Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: large-scale environments, implicit surfaces, physics simulation, sustainability. Web: aparis69.github.io => Opinions are my own. He/Him. Write in 🇨🇵 🇬🇧

Reminder that the coding help I need the most for Dear ImGui are related to tech that are foreign to me: Vulkan, OSX, Metal, Android, Linux. Many open issues/pr, need quality brain time, design time, explanations & reviews to close topics rather that have more opened: github.com/ocornut/imgu...

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C'est marrant, parce que chaque mot pose problème dans cette phrase : - Oui, le dérèglement climatique va nous empêcher de vivre. - Littéralement pour certains. - On n'a pas besoin de conseil mais d'actions. - On n'a pas besoin de perroquet mais de décideurs. - Pour boire de l'eau, il faut en avoir.

Le Parisien@leparisien.fr · 2mo ago

💬 «On ne va pas s’arrêter de vivre parce qu’il fait très chaud, mais je continuerai de répéter qu’il faut boire de l’eau» À l'approche de la Fête de la musique, marquée par un épisode caniculaire, la ministre de la Santé Stéphanie Rist appelle à la prudence ➡️ https://l.leparisien.fr/lAC6

I'm attending a digital humanities event in Montreal. There was a keynote on AI and something about the talk made me wonder if it had been written by Claude. I said as much in the Q&A. As I posed the question, the speaker shifted, looking slightly uncomfortable. What he said next shocked the room +

In gamedev, we're used to sound coming from single points in space, but how do we handle sound coming from an irregular shape? In this article (with plenty code snippets), I go into details with the Point Cloud Sound technique I'm using for water and foliage: blog.runevision.com/2026/06/poin...

Point Cloud Sound for irregular shaped audio sources

In video game development, we're used to sound coming from single positions in space, but how do we handle sound coming from an irregular sh...

blog.runevision.com

When dealing with noisy and/or partial inputs to describe a shape, the standard approach in geometry processing is to reconstruct a clean implicit surface first, and to do geometry on it. But why this one in particular? What about all the other surfaces that would have been coherent with the input?