I made another new stage: Da Graveyard (placeholder name lol) The hazard is one of 16 ghosts that run through with ghost flames if you disturb their resting places... #BomuBlast
Haki | Kurokaras
@badi-haki.com
Professional web developer, hobby gamedev, ex-freelance comic artist, and a solid bartender. Made in Atlanta
No updates for a while cuz my girl's been in the hospital for over two weeks now for a horrible asthma attack. Worst asthma I've ever seen and it's the second time in 2 years it's happened. And it was my birthday yesterday so I just miss her. She's looking better, now, though!
More progress. Our ant soldier buddy is more or less fully modeled out with hands and a head and everything. Next up, a gun, then decals, then a nice rig And then I can ✨animate✨, which is my favorite part! Still just matcaps and vertex color shading so far
And now that that's over, I'm back working on Endless Aether Starfall. Gotta re-acclimate myself to what the hell I was doing last, lol. Good thing I take great notes! If there's any wisdom I can give, it's to write good notes after each dev sesh! And maybe write more to a commit than 'update'
Ok, the Mech Jam is over, and we submitted our entry. It was made by me and my partner, and tutorialization is kinda trash, and its kinda really buggy, but I'm proud of what we accomplished. Especially her, she never did anything like this before!! badihaki.itch.io/neural-link #gamedev
Neural Link by Kurokaras, halmonchaquayla
A short narrative top-down dogfighting game made for Mech Jam VII
badihaki.itch.io
And no, I absolutely love how every fuckin search engine has integrated AI fuckin tools to give me the same dumb ass answer except for the fuckin default fuckin answer from Unity's own manual. GodDAMMIT!! Fuckin screamin into the void here, these fuckin idiot-ass companies dont even use this site!
Downloaded the new Godot update. Still crashing on file rename for me. Deleted the new update. Happy it's making strides but I really wish for a stability update. Switching to a UID system was, for me, the best thing to happen to it in terms of usability. Can't wait for the updates in 5.x!
On the way to white-boxing this support tank enemy! I need em to basically attack and heal. It's nice that I don't have to write much more logic. Just gotta make this thing heal it's allies.
Naw, wasn't that bad in the end. Was talkin to the homie and realized I have 4 enemies at this kinda prototype stage (although 1 is only in the white-box part) and for this demo I need 7, so, yo, progress!! #indiegamedev #solodev
Aww SHUCKS!! The limitations of my abilities, back again to bite me in the ass. This time, it's Blender. Tried to use the Rigify samples to make a rig for that ugly lil' guy from yesterday, and I was worried cuz it didn't export with a 'root' bone. Let's see if...I can bs my way outta this
Humanity and kindness won out over ego and white supremacy, but also, damn, that last one got that kid thinking I didn't know how exploitation and extortion didn't work in the AMERICAN RAP INDUSTRY or how select cultural exports dictate how the world sees us. Diabolical.
Like, bro, it's the internet, I'm not at work, it's Sunday. If he wanna go down this road... But I talked to him with grace and kindness let's see if it'll break through the barrier of the internet and warm this mother fucker's heart. Y'all pray for this kid
Some dude trying to explain how 'white Europeans got fed the rap music the US government allowed to export and how it's ok for them to say nigga in music' and he picked the wrong one today
Its #screenshotsaturday, whaddup-tho!? My girl's asthma is kicking her ass this week so we've been dealing with that (and my bartending job). Not much progress this week, but here's a small ranged enemy I modelled in a few hours. Rigging it now and the logic's already ready! #indiegamedev #solodev
Early morning and I'm already at the 'I hate people' phase of my day, and I haven't even gotten to the bar to start work
I've been tuning combat, whiteboxing ranged enemy mechanics, and fuggin around learning Unity's terrain tools in this little practice room. Progress is going slow, but it's going!! #solodev #indiegamedev
Welp, that was a massive fuckin disappointment of a showcase for me, personally. No Persona 6 gameplay? No Blade (which at this point has to be a 'next-gen' game)!? I feel personally attacked! Joking, of course, but only halfway. Woulda loved to see anything about Blade, but Fable was cool.
OMG! I've long had anxiety about this project, since it felt like an unending slog of building and refining systems. But recently I've been playtesting and I feel like it's all coming together. Who knew the benefits of playtesting would include easing anxiety!? I didn't, haha!!
A brave knight. A cursed dungeon. A nightmare made just for you... Wishlist DUNGEON LURKER if you dare: store.steampowered.com/app/4669960/... #indiedev #indiegame #ScreenshotSaturday #TheMIX #SummerGameFest #DungeonLurker
Random testing while I clean up the last few bugs from this week. #wendigoblue #pixelart #gamedev #screenshotsaturday #gamemaker
No real screenshots for #screenshotsaturday but here's some rough concept work for the next clothing set. Been kinda burnt out with level design lately, so I'm kinda breakin it up with some #conceptart work #solodev #indiegamedev
I'm so happy about the double drop for 2XKO next week, but unlike everyone else, the more I see of Thresh the more I'm sure I'm gonna unlock Senna first
I was bartending yesterday and I couldn't post for #screenshotsaturday so consider this my super late contribution. I've finally gotten to working on the starting 'rags' outfit for the PC's 2nd body-type. So far just base colors and block shadows but I'm grinding it out! #solodev #indiegamedev
The new 2XKO fuse is causing so much controversy, meanwhile here I am cooking up new combos in practice mode
'5 reasons I'm done with PC building!?' My guy, go ahead, tell me you an Nvidia psyop without telling me you an Nvidia psyop, Mr XDA website...
Been keepin my head down and grinding, but I wanted to show off a little bit of what I'm working on for today's #ScreenshotSaturday I recently implemented a rudimentary item system, so here's some badly textured chests. You can see I'm also working on the sword animation set. #solodev #gamedev
Cooking, even when it's just for myself, puts me in the headspace of being back in the kitchen, yelling for hands, dealing with the heat, everything except trying not to elbow my co-line in the face. I do NOT miss those days
Is this a dream?? Fossil Quest passed 10k wishlists! So stoked that so many people also want to play a fossil digging dinosaur museum making game. It doesn't feel real tbh 🥹 Thank you so much for the support! We posted a devlog about it: store.steampowered.com/news/app/410... #indiegame #gamedev
Not much to show this week, been working on the boring stuff: action prompts, sound management, menus... still, the UI is taking shape with the area titles! #gamedev #indiegame #megamanlegends #adamantheart