A really cool animation created with SpriteLoop by Kan from the Defold community! 🎉 Shared with permission. Check out the original post below! #SpriteLoop #Defold #gamedev #animation
Balkan Ram Games
@balkanramgames.bsky.social
Building prototypes, experimenting with mechanics, exploring game engines, and occasionally breaking things on purpose. Itch: https://balkanramgames.itch.io/ Ko-fi: https://ko-fi.com/balkanramgames Web: https://www.balkanram.com/
🚀 SpriteLoop 0.13.0 is out! Pole controls, Natural Smart Limbs, linked controls, animated Z order, rotatable skin variants, smoother canvas zooming, and better error diagnostics. Thanks everyone for the feedback and bug reports! #SpriteLoop #2d #animation #gamedevtools #indiedev #solodev #Defold
WIP: Smart Limbs are getting smarter-ish. Bend flipping (elbows, knees) is now much easier to control, and transitions between flip states are smoother and more natural. Also now the hand can follow the forearm. #SpriteLoop #animation #gamedevtools #indiedev #solodev #screenshotsaturday
SpriteLoop 0.12.0 is now available! 🚀 This update adds animated Tint support, a new WebGL2 renderer, Empty Parts for building more flexible rigs, and Variant States for easier sprite swapping and character customization. #SpriteLoop #animation #gamedevtools #indiedev #solodev
WIP: Added **Tint** support to SpriteLoop 🎨 Funny how a feature that looks tiny on the surface can snowball into renderer rewrites and WebGL work. #SpriteLoop #animation #gamedevtools #indiedev #solodev
What happened around Defold in the first half of 2026? A lot! It’s been a very active first half of the year, and we’re excited about what comes next! 🧡💙 We invite you to read the full H1 2026 Defold summary: defold.com/2026/06/30/D... #MadeWithDefold #gamedev #indiedev #opensource #Defold
SpriteLoop 0.11.0 is now available! 🚀 This update adds a brand new Start Screen with recent projects, pinning, and quick project actions. The first official import plugins are here: Krita and Photoshop. #SpriteLoop #animation #gamedevtools #indiedev #solodev #screenshotsaturday
Working on a new #Krita export plugin for #SpriteLoop. It does something similar to the existing Export Layers script, but also generates a metadata file that SpriteLoop can import directly, placing all images at the correct positions automatically. #animation #gamedevtools #indiedev #solodev
SpriteLoop 0.10.0 is now available. Highlights: - Source image reloading - Animation events - Smart Limb setup editing - Animation & skin duplication - Fullscreen mode - Animated WebP export - #Defold extension improvements #SpriteLoop #animation #gamedevtools #indiedev #solodev
Let’s add a bunch of features so we don’t even know what’s a bug and what’s a feature anymore! P.S. Can you spot it? #SpriteLoop #animation #gamedevtools #indiedev #solodev #screenshotsaturday
WIP: Adding support for reloading source images when they change. #SpriteLoop #animation #gamedevtools #indiedev #solodev
I was hoping to push the new release today, but itch.io is down 😅 In the meantime, here’s a preview of the new Dopesheet mode! #SpriteLoop #animation #gamedevtools #indiedev #solodev
Update on the "smart limb" WIP feature in #SpriteLoop. Say hello to my old "Clockheart" buddy! It can almost pull off an Avenger pose. 😄 Coming soon to #Defold! #gamedev #gamedevtools #animation #indiedev
Working on "smart limbs" for the next version of #SpriteLoop. Instead of manually rotating every arm and leg segment, you'll be able click a button and let the limb solve itself. Still refining the UX and UI, but it's already looking promising. #gamedev #gamedevtools #animation #indiedev
Pushed a new version of SpriteLoop. Added skew animation, transform inheritance (including skew & scale), and improved loop interpolation for smoother repeating animations. The #SpriteLoop #Defold extension was also updated to support skew: github.com/Balkan-Ram-G...
SpriteLoop 0.6.0 - Skew & Transform Inheritance
SpriteLoop 0.6.0 - Skew & Transform Inheritance This week I added support for skew animation in SpriteLoop and the Defold runtime extension. Skew can be animated on both axes and is useful for creatin...
balkanramgames.itch.io
Working on SpriteLoop again today. I've added skew support, which opens up some interesting possibilities for faking perspective and adding depth to 2D cutout animations. Still needs testing, but the first results are promising.
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A nice Defold project to check out: SpriteLoop It brings native playback of .spla animation packages to Defold, with its a custom component for Defold, editor integration, API, Lua builders, and an example project to help you get started! 🤯 #MadeWithDefold #gamedev #indiedev #opensource #animation
You can read about my SpriteLoop Defold extension rabbit hole here 👀🕳️🐰 Defold Forum: forum.defold.com/t/spriteloop... SpriteLoop: balkanramgames.itch.io/spriteloop Defold extension: github.com/Balkan-Ram-G... Web Stress Test: balkanramgames.itch.io/spriteloop-d... #Defold #SpriteLoop #gamedev
SpriteLoop + Defold Extension Development Log
Hey guys, As some of you may have noticed lately, I’ve been working on a small animation app called SpriteLoop and, more recently, a Defold extension/runtime for it. Why? The initial idea was simple...
forum.defold.com
Working on a #Defold extension for my tiny animation app #SpriteLoop. Reached an important milestone - animations now run through a custom Defold component that can be attached to any game object with collisions, scripts, and the usual workflow support. #gamedevtools #indiedev #screenshotsaturday
Recorded this with the SnippingTool, so enjoy the lag... Here’s how you can animate cutout characters in my free tool, SpriteLoop. Thanks to #Craftpix for the cool free assets. Hopefully they don’t mind the butchered animation 😄 #SpriteLoop #gamedevtools #indiedev #gameanimation #gamedev
SpriteLoop is now on itch.io 🎉 A lightweight 2D cutout animation tool made for fast game prototyping and simple character animation workflows. Available for: • Windows (.msi) • Linux (.deb / .rpm) • macOS (.dmg) balkanramgames.itch.io/spriteloop #gamedev #indiedev #gamedevtools #gameanimation
SpriteLoop by BalkanRamGames
Available for Windows, macOS, Linux
balkanramgames.itch.io
I made this small 2D animation tool because I wanted a faster workflow for game jams and prototypes. Most tools felt too heavy for quick sprite animation, so I spent two weekends building my own. Import parts, animate, preview instantly, and export spritesheets. #indiedev #2d #animation
Skull Horde by 8BitSkull - a fast-paced auto battler dungeon crawler where you play as a flying skull necromancer is out now on Steam: #MadeWithDefold #indiegame #Steam #pcgames #pcgaming #videogames #gamedev #indiedev
Super happy to pick up the Best Visual award in the #Defold Community Challenge!
We finished our Community Challenge: Break it! 💥 🚀 Best Technical: Tentacle Thing by Jean 🖼️ Best Visual: Wooden Wagon by Sam 🐣Best First-time: Flip-Flop Football by Ivan Congratulations to the winners! 🏆 Rewards are waiting! 🎁 #MadeWithDefold #gamedev #indiedev #solodev #challenge #gameengine
What if it's not a car but a rocket? Speed = Fun?
Honored to be featured for the Defold “Break It” challenge. 💥
Last week to submit your physics projects to our Community Challenge: Break it! We’ve already received some amazing submissions, so this #ScreenshotSaturday we’re featuring one of them - a cool project by Sam where you crash into other wagons! #MadeWithDefold #gamedev #indiedev
Spent some time experimenting with Defold. Built a small, chaotic wagon prototype for the Break It challenge. Still exploring the engine — but it’s been fun so far. Itch page: balkanramgames.itch.io/break-it-woo... #gamedev #solodev #defold