Simon Carter

@bbbscarter.bsky.social

Shiny headed game developer. Formerly of Google DeepMind, Bullfrog, Big Blue Box, Lionhead, No Man's Sky. Co-creator of Dungeon Keeper and Fable. Posts likely to be about #gamedev #godot #emacs #coding

Here's an article I wrote a few years ago for The Casket of Fays (Dragon Warriors Fanzine). It was an expansion on one of the 'monsters' listed in the original Dragon Warriors rules. Mix of historical and contemporary inspiration (Jack Skellington). Casket of Fays can be found on Drivethru & Itch.

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Sigh. “Anthropic’s new model automatically finds flaws in software that runs with restricted permissions behind a firewall. Doom!” vs “VSCode extensions are neither moderated nor sandboxed, and execute arbitrary code locally on 50 million installs. Meh!” www.bleepingcomputer.com/news/securit...

GitHub confirms breach of 3,800 repos via malicious VSCode extension

GitHub has confirmed that roughly 3,800 internal repositories were breached after one of its employees installed a malicious VS Code extension.

bleepingcomputer.com

I’m curious how people organise their ‘entity’ setups in Godot. Examples I’ve seen: - Component-like. Generic root node, component nodes directly under, accessed via node path. - Inheritance + module nodes. Root node is specific type, with members to assign sub module nodes. - etc #godot #gamedev

I very much like Godot and how architecturally agnostic and flexible it is - but I still find myself missing a first-class component-system. Sure, you can emulate it using nodes, but a proper component system is more than just nodes-with-children, and filling those gaps is tricky. #godot #gamedev

Looking into creating a small desktop GUI tool using something modern. Most tutorials assume you’re creating a business web app. “Obviously you want to use MVC/MVVM/Reactive/DI/Providers/Notifiers/State management.” No, I just want to hook up a few buttons to some data structures, thanks.

Excited to reveal Genie 2, our most capable foundation world model that, given a single prompt image, can generate an endless variety of action-controllable, playable 3D worlds. Fantastic cross-team effort by the Open-Endedness Team and many other teams at Google DeepMind! 🧞

Jack Parker-Holder@jparkerholder.bsky.social · 2y ago

Introducing 🧞Genie 2 🧞 - our most capable large-scale foundation world model, which can generate a diverse array of consistent worlds, playable for up to a minute. We believe Genie 2 could unlock the next wave of capabilities for embodied agents 🧠.