The pronunciation of ‘Anthony’ is unexpectedly high on the list of reasons I would be unlikely to move to the USA. #silo
Simon Carter
@bbbscarter.bsky.social
Shiny headed game developer. Formerly of Google DeepMind, Bullfrog, Big Blue Box, Lionhead, No Man's Sky. Co-creator of Dungeon Keeper and Fable. Posts likely to be about #gamedev #godot #emacs #coding
Microsoft is gutting id Software, and effectively killing off idTech? Wolfenstein, Doom, Quake were genre defining games, and the recent Dooms were technological marvels. Very sad, and very short-sighted. www.resetera.com/threads/id-s...
ID Software's Director of Engine Technology (id Tech) laid off along with engine support staff
The WARN notice lists the roles impacted (laid off already): The layoffs include the director of id Tech and the related programmers and leads.
resetera.com
Recently had the opportunity to talk to the legend who made my childhood-beloved game Fable! @bbbscarter.bsky.social have worked at Bullfrog on Magic Carpet and Dungeon Keeper after which he and his brother Dene joined forces to work on something that would later become Fable! youtu.be/69pvUyBsruQ
Inside the Development of Fable | Simon Carter
YouTube video by Wookash Podcast
youtu.be
Here's an article I wrote a few years ago for The Casket of Fays (Dragon Warriors Fanzine). It was an expansion on one of the 'monsters' listed in the original Dragon Warriors rules. Mix of historical and contemporary inspiration (Jack Skellington). Casket of Fays can be found on Drivethru & Itch.
Playing ‘James Bond: First Light’, I’ve learned that everyone in British Intelligence is apparently enormously pass-agg.
Sigh. “Anthropic’s new model automatically finds flaws in software that runs with restricted permissions behind a firewall. Doom!” vs “VSCode extensions are neither moderated nor sandboxed, and execute arbitrary code locally on 50 million installs. Meh!” www.bleepingcomputer.com/news/securit...
GitHub confirms breach of 3,800 repos via malicious VSCode extension
GitHub has confirmed that roughly 3,800 internal repositories were breached after one of its employees installed a malicious VS Code extension.
bleepingcomputer.com
I'm trying to write a little more frequently, so I wrote some words about the development of the original Fable. Yay! blog.simoncarter.me/blog/the-ori... #gamedev #fable #games
The Origins of Fable
The story of Fable's origins - failed pitches, a game called Wishworld, and unlikely sources of inspiration.
blog.simoncarter.me
Hurrah! The Nintendo Switch port I’ve been working on is finally done - Moonring is out today! #gamdev #moonring www.nintendo.com/en-gb/Games/...
Moonring DX | Nintendo Switch download software | Games | Nintendo UK
Travel, trade, sneak, fight and sail the world of Caldera in this retro-inspired open-world, turn-based RPG, featuring a mix of hand-crafted world and procedural dungeons.
nintendo.com
Watching Tenet over the weekend has me contemplating if every Christopher Nolan film is secretly a high budget episode of Red Dwarf with all the humour removed and padded out by 2 hours. www.youtube.com/watch?v=EahH...
The Fight | Red Dwarf | BBC Studios
YouTube video by BBC Studios
youtube.com
Looking into creating a small desktop GUI tool using something modern. Most tutorials assume you’re creating a business web app. “Obviously you want to use MVC/MVVM/Reactive/DI/Providers/Notifiers/State management.” No, I just want to hook up a few buttons to some data structures, thanks.
Excited to reveal Genie 2, our most capable foundation world model that, given a single prompt image, can generate an endless variety of action-controllable, playable 3D worlds. Fantastic cross-team effort by the Open-Endedness Team and many other teams at Google DeepMind! 🧞
Introducing 🧞Genie 2 🧞 - our most capable large-scale foundation world model, which can generate a diverse array of consistent worlds, playable for up to a minute. We believe Genie 2 could unlock the next wave of capabilities for embodied agents 🧠.
Oh wow - just stumbled across sokol as an SDL/gpu alternative. It’s very impressive! github.com/floooh/sokol #gamdev
GitHub - floooh/sokol: minimal cross-platform standalone C headers
minimal cross-platform standalone C headers. Contribute to floooh/sokol development by creating an account on GitHub.
github.com
A short post on getting Emacs/Evil to work consistently with snake_case and camelCase, which was harder than I expected. blog.simoncarter.me/blog/emacs-e... #emacs #evil
Emacs, snakes and camels
How to get Emacs Evil to work consistently with snake_case, camelCase and PascalCase.
blog.simoncarter.me
Hurrah! Godot is getting in runtime game editing support in 4.4. godotengine.org/article/dev-... Looking forward to not having to support my hacked together workaround - though it still works if you need a solution in the meantime: github.com/bbbscarter/G... #godotengine #godot
Dev snapshot: Godot 4.4 dev 4
After a short delay due to GodotCon, we are back with another exciting update.
godotengine.org