benji

@benji.gg

making games :)

My new favorite thread on /r/gamedev, we should all aspire to be as ambitious as 4.3 Million Frogs guy

A Reddit post saying "My Game has about 43.8 Million Frogs to Collect" and asking if it is too many frogs.OP starts to think that 4.3 million frags is in fact too many frogs.

Going out of town for the weekend, so won't be able to finish #gmtk. I don't mind since I never really submit these things for competition anyways. Next week I think I'll find time to finish up the 96 hours!

Deltarune chapter 3 was the much needed filler episode before the emotionally heavy chapter 4. Toby Fox really is a genius for presenting them together this way.

Kinda nerdy but here's a brief explanation of how I'm writing tests for my code, to make sure the game's major systems don't break or leak memory! Also, I'm running builds for Mac, Windows, and Ubuntu via GitHub actions every now and then.

benji@benji.gg · last yr.

Yes :D! I have my own unit testing lib, + it generates a report on memory usage to find leaks (removed a free to show as an example). For testing gameplay, I want to record user inputs and have a script re-run that game session. Hopefully get to build that system soon-ish!

I’m doing a big code refactor, so won’t be any big updates/screenshots for a minute. In the meantime enjoy this picture of my cat sleeping like a shrimp 🍤

Ragdoll cat sleeping in a pose that resembles a shrimp.

As a game dev, I am a pendulum that swings between weeks of crazy productivity and then months of being a lazy dumb ass

Sorry, nerdy post: I've added SDF font rendering and 9-slicing to my engine for better UI. This font (Renogare, from Celeste) isn't the one I'll be using in-game, it was just the roundest normal looking font I have installed. #gamedev

People don't comment on stuff enough here. I want to know what you think of my work! I want to tell you what I think of your work! I want to have long off-topic discussion threads in the comments! Maybe (definitely) because, on most sites, comment sections are filled with the worst people ever?

Finished making a synth engine for my game so, instead of pre-recorded audio, sounds can be dynamically generated on the spot! This is me spamming my keyboard to play random notes. #gamedev #indiedev