My new favorite thread on /r/gamedev, we should all aspire to be as ambitious as 4.3 Million Frogs guy
Going out of town for the weekend, so won't be able to finish #gmtk. I don't mind since I never really submit these things for competition anyways. Next week I think I'll find time to finish up the 96 hours!
More progress on #gmtk jam game. Hexagon tile world generation (reworked for 3D from an old project) and fog of war!
TIL I don't know how to create different animation poses in Blender... so I'm going to export each one as it's own model 🙃
Made a little knight for my #gmtk jam! I'm new to Blender so this has been a good learning opportunity for 3D stuff.
Made a little knight for my #gmtk jam! I'm new to Blender so this has been a good learning opportunity for 3D stuff.
permadeath gamedev where you cancel the game if it ever crashes during development
Deltarune chapter 3 was the much needed filler episode before the emotionally heavy chapter 4. Toby Fox really is a genius for presenting them together this way.
I’ve played every version of Lucid Nightmares from very first prototype. Give the free demo a try!
Hey #PitchYaGame Lucid Nightmares is an action deckbuilding inspired by Hades and Slay the Spire. ⌛Time moves when you move 👻Face your fears 🔥Grow stronger or die trying Try the alpha now! 🔗 mister-chip.itch.io/lucid-nightm...
I like to watch the little people of my game move around like a stop motion film
Did a quick sketch of my cat. First time using a paper and pencil since freshman year of college lol
I’m doing a big code refactor, so won’t be any big updates/screenshots for a minute. In the meantime enjoy this picture of my cat sleeping like a shrimp 🍤
Kinda nerdy but here's a brief explanation of how I'm writing tests for my code, to make sure the game's major systems don't break or leak memory! Also, I'm running builds for Mac, Windows, and Ubuntu via GitHub actions every now and then.
Yes :D! I have my own unit testing lib, + it generates a report on memory usage to find leaks (removed a free to show as an example). For testing gameplay, I want to record user inputs and have a script re-run that game session. Hopefully get to build that system soon-ish!
I’m doing a big code refactor, so won’t be any big updates/screenshots for a minute. In the meantime enjoy this picture of my cat sleeping like a shrimp 🍤
Hard to see how much bigger this bear is without seeing him next to a player character. Anyways, he's about x3 taller and x6 wider.
Don't mess with mama bear. #pixelart #ドット絵
I'VE BEEN WAITING FOR SO LONG ;_;
Katana ZERO DLC Still coming. Still free.
As a game dev, I am a pendulum that swings between weeks of crazy productivity and then months of being a lazy dumb ass
Sooo now that we've got SDF fonts, we HAD to try remaking Maplestory's damage effect. (Don't worry I'm not keeping it lol) #gamedev #indiedev
Sorry, nerdy post: I've added SDF font rendering and 9-slicing to my engine for better UI. This font (Renogare, from Celeste) isn't the one I'll be using in-game, it was just the roundest normal looking font I have installed. #gamedev
Sorry, nerdy post: I've added SDF font rendering and 9-slicing to my engine for better UI. This font (Renogare, from Celeste) isn't the one I'll be using in-game, it was just the roundest normal looking font I have installed. #gamedev
People don't comment on stuff enough here. I want to know what you think of my work! I want to tell you what I think of your work! I want to have long off-topic discussion threads in the comments! Maybe (definitely) because, on most sites, comment sections are filled with the worst people ever?
For sound effects, there's now a built-in synth designer (pretty much JFXR's UI). Here's a quick video of my trying—and failing—to design an attack sound for the slime enemy!
Finally added DearImGui by @ocornut.bsky.social to my project, and built this monster editor in two days. Really happy with how it came out! #gamedev
Finally added DearImGui by @ocornut.bsky.social to my project, and built this monster editor in two days. Really happy with how it came out! #gamedev
This meme was, 1000% unironically, the reference we used for the Beholder's attack animation
Behold! A Beholder! (Based on Eye of Cthulu from Terraria 👁️) #gamedev #indiedev #pixelart