I playtested this game with a group of friends last year and it was extremely fun. I really appreciate the kind of experiences this team is putting out into the world!
🔴🟡🔵 BIG WALK 🔴🟡🔵 Out now on Steam, Nintendo Switch 2, and PlayStation 5. Hooray!
Noel Berry
@noelfb.bsky.social
Sometimes, when I'm in the right mood, I make video games and art. Or something. Made Celeste with friends, working on City of None and Jumper at EXOK. www.noelberry.ca
I playtested this game with a group of friends last year and it was extremely fun. I really appreciate the kind of experiences this team is putting out into the world!
🔴🟡🔵 BIG WALK 🔴🟡🔵 Out now on Steam, Nintendo Switch 2, and PlayStation 5. Hooray!
🔴🟡🔵 BIG WALK 🔴🟡🔵 Out now on Steam, Nintendo Switch 2, and PlayStation 5. Hooray!
I have this old twitter gif from @noelfb.bsky.social saved up for the opposite case, using "↩️" when it's ended, it's neat. I think one mandatory sliced dialog at the start (or just written in a way that leaves no doubt the character has more to say) + feedback when there's no more is the way to go.
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Any of you using the ios version of Patreon to support me, switch to the browser version instead, cuz the apple fees have actually taken over 3000 usd from me in the course of a year
it is wild to me we still get daily emails for review keys for celeste, 8 years later. I know a lot are probably just robots but even so lol
opening up some commissions slots to raise funds cover my rent! really struggling to find work. DM me if you are interested! 50$ USD: chibi model / single colour background 100$ USD: model / custom background 150$ USD: model / custom background + 3D printable file #blender3d #b3d #gamedev
i constantly try to do stuff more data-driven and then end up saying fuck it and just hard coding it and it's usually better.
a drill item + floaty water in City of None (with @liamberry.ca)
I'd rather people rip all the Celeste assets and make a boringly derivative fan game than make a Celeste roblox game.
Trying out syncthing + obsidian as a locally hosted notes/calendar thing ... seems to work pretty well.
I wanna know how the trackers on GDQ are made that are like the little versions of games with the donations coming in. It looks fun to make...
bro they laid off the Doom 2016 developers. that's like if you laid off the studio that made arguably one of the best first-person shooters of all time, like Doom 2016
I don't care that much about physical media but I do care about owning the stuff I buy ... if you get rid of physical media entirely you should have to give me a DRM-free format I can purchase digitally and keep on an old hard drive
there isn't a problem with the game's industry. there's a problem with every industry and every publicly traded company. getting a "nice CEO who cares" or whatever won't fix anything until things are addressed at a more fundamental societal level. the system will always drive towards this behavior.
this gotta be up pretty high up there in video game songs www.youtube.com/watch?v=40BZ...
CHRONO CROSS ~時の傷痕~
YouTube video by Yasunori Mitsuda - Topic
youtube.com
this just messed me up for a while because apparently C# record structs will not create an parameterless constructor unless it is explicitly defined and `new Struct()` will be the same as `default`. this is wacky dude
New HUGE Mina the Hollower Any% Restricted WR! 1:17:40, both RTA and IGT Shoutouts to PURPLE
our local game event went really well! it's fun to see all the cool games made in BC :)
It’s the last day of Vancouver Game Garden 2026!! Come check out local indie games, art, dev talks, and get (or win!) some exclusive merch! In case you haven’t heard, the event is totally free and open to all ages, so be sure to stop by the Roundhouse today before 5pm, gamers! 👾🌱
NEW DEMO OUT NOW! 🦝Chill-Narrative-BMX-Japanese-Adventure! 🚲Experience first THREE DAYS of the game 🦝Over 2 hours of content 🚲Saves carry over 🦝New: BMX Challenges, Activities, Navigation, UI & Quests! TANUKI: Pon's Summer ready for business! DOWNLOAD & PLAY! store.steampowered.com/app/3218570/...
So in further researching this, it's actually an even worse look for Ubisoft than I thought. Did you know that Ubisoft had pledged to hire 300 employees in Winnipeg by 2030? Did you know that Ubisoft had pledged to invest up to $264M in Manitoba by 2030? I'm looking at this as Manitoba got duped.
Ubisoft reportedly shuts down Winnipeg and Belgrade studios
no no you don’t understand, we only used AI for the part of the production pipeline where we didn’t want to pay employees, it’s different
the backrooms didn't have a plot but the vibes were great and I had a lot of fun
sega saying they have a new sonic "indie game" kinda hits home that "indie" is just a vibes-based label (I mean it has been for like 10+ years it's just funny)
streaming some game dev and procedurally generating overworld maps www.twitch.tv/chevyray
ChevyRay - Twitch
making a video game
twitch.tv