Benn Powell

@bennpowell.bsky.social

Independent Game Developer. Created DeadOS as well as two randomizer mods for the Resident Evil franchise. he/him

Working on hospitals / doctors / paramedics for the next update and it's making me redefine how people react to dead bodies. It's interesting the things I have to think about in this kind of work. When do you call the cops? When do you ignore a dead body? When do you realise it's a zombie?

Amnesty International put out a major report documenting the influence of UK based anti trans gender critical organizations and their funding. Within hours, GC groups threatened defamation lawsuits and Amnesty was forced to pull it down. Proving the point they're anti rights. Anyways, here it is.

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I know it's not very cool to try to define Art but I'm going to give it a shot anyway. To me, Art at it's simplest level is merely humans trying to communicate with one another. A banana taped to the wall becomes Art when the human that did it intended to communicate something with us.

The reason why Motion Blur is off by default in Unreal's viewport settings is because people want to see what they are doing, and that's why I want it off in my game also. Motion blur is a artistic tool to be used at the right times, not something to turn on by default because "it looks better"

Screenshot from Unreal Engine showing Motion Blur is disabled by default.