Beyley Cardellio
@beyleyisnot.moe
arff!! hello everyone! i'm a developer primarily working on Open Source VR systems! feel free to stick around if you like seeing what i do linktree: https://beyleyisnot.moe/linktree.html
got realsense cameras tracking PS VR2 controllers reliably, with multicamera sensor fusion still WIP, but it works very well already in theory you can string together lots of these to expose at the same time and do room scale VR, or just like here where it's on my desk
after another couple weeks of work, we have sensor fusion in Monado! it's still missing some robustness related features and is a bit fragile/jittery at the moment, but works quite well as-is www.youtube.com/watch?v=2ZPz...
PS VR2 controllers + Oculus Rift headset on Linux
YouTube video by Beyley Cardellio (LyrisTheKitori)
youtube.com
after 2 weeks of work, we have room setup in Monado! this is a super early version (the LEDs on the back of the strap cause tracking issues, since fixed after this video), but it's able to use offline sensor fusion to automatically compute the camera positions!
after a lot of work the past few weeks, Oculus Rift + PS VR2 controllers works *so* much better now! tracking is stable outside of some fringe cases with few LEDs along with the ever-lasting occlusion problems you get with a single camera
been hacking on this in the background tracking is quite a bit better, and most importantly LED sync is now very reliable and we're able to get the LED blink times down to the minimum possible for max battery life still *definitely* not end-user ready, but we're making steady progress
finally sharing what i've been working on! with help from the PSVR2Toolkit devs figuring out LED sync, we have very early constellation tracking of PSVR2 sense controllers on Oculus Rift in Monado! in the future this should also expand support to other IR-camera headsets like PS VR2 or Rift S
finally sharing what i've been working on! with help from the PSVR2Toolkit devs figuring out LED sync, we have very early constellation tracking of PSVR2 sense controllers on Oculus Rift in Monado! in the future this should also expand support to other IR-camera headsets like PS VR2 or Rift S
nyeinyh! been awhile since i last showed anything i was working on, even though i've been busy with VR stuff, but here's a teaser of my recent work on Monado's Rift driver! (bonus ducks to anyone who can recognize the two suspicious extra devices from their LED patterns alone)
wruf, hello all! 🐾 spent the past couple days working on a lil silly thing for a lil silly HMD, a Monado driver for the Blubur S1! ko-fi.com/post/Monado-...
Monado Blubur S1 driver
Beyley Cardellio (LyrisTheKitori) published a post on Ko-fi
ko-fi.com
as an addendum to my post earlier, i wrote the libsurvive integration for my Vive Pro 2 driver, and i gotta say it works really well! www.youtube.com/watch?v=Sayp...
Beat Saber on Vive Pro 2 with a full FOSS stack (libsurvive+Monado)
YouTube video by Beyley Cardellio (LyrisTheKitori)
youtube.com
arf arf! 🐾 as of today, i've just completed the MVP for the Monado Vive Pro 2 driver! distortion and FOV for most units should be 1:1 exact, and i've even wired up the little things like brightness (see replies for video)
after a little over a week of bashing my head against it, i've managed to make a fair amount of progress on reverse engineering the Vive Pro 2 distortion for Monado! 🐾 i've got the data parsed out, but the algorithm is incredibly complex with many moving parts
arf! hello everyone got a new VR headset today since my Quest 2's battery is unfortunately starting to bite the dust found a cheap Vive Pro 2 and decided to go for it! the support in Monado is very sub-par but luckily there's a good community SteamVR driver i can reference
anyone with both a Logitech MX Ink Stylus and a Rift S willing to help a girl out with something cursed? Quest 2 controllers can be paired to Rift S (and even can be 6dof tracked under Linux!), and the MX Ink Stylus *also* pairs to quest 2 i think you get the idea i want to try
hey! 🐾 been a bit, and been hard at work on a couple things, that haven't been interesting enough for dedicated posts, however i've hit some cool milestones that i would like to share now! past couple weeks i've been working with a friend on a 3rd-party renderer for Resonite!
more VR Wii Remote driver progress 🐾 over the past couple days i've been working to get 3dof, button presses, and other parts wired up to OpenXR so that applications can be run, and I have it working now! rotation data is passed to applications (see video attached later down)
small update, no video this time 🐾 after a *lot* of effort the past couple days, i *finally* have Wii Motion Plus data sent to Monado! turns out the kernel kept turning it off automatically, so i wrote a new L2CAP HID implementation for Monado, bypassing the kernel entirely
hey! i figured i should start chatting about what i've been working on more often, so here we go! today, i've been working more on my VR-focused Wii Remote driver! got the IR LED data read, fixed bugs, and have a solid plan on how to move forward!! 🐾 (see replies for video)
arf!!! hello everyone! i realize i haven't done this proper on here, so let's do an introduction! i'm a programmer who mostly does work on VR, developing Open Source tooling to make VR more accessible and open! in the replies will be some of my projects, and ways you can support me!
@perksey.com i lost access to my discord account (long story) and i cant think of another way of telling you this aside from pinging you on here, but, i'm trying to email you, and the emails are bouncing, you also have DMs disabled on here so i can't message you about it here either